Method of synchronizing online game, and server device
AssigneeGREE, Inc.
InventorRobert Jay Gould
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AssigneeGREE, Inc.
InventorRobert Jay Gould
Estimating the term…
The present disclosure provides a method of synchronizing an online game, and a server device, that do not require centralized information management, reduce the processing burden on each device during online communication, and allow for continuation of processing in an offline environment. A method, according to the present disclosure, of synchronizing an online game that allows for transmission and reception of information related to game processing between a first client terminal and a second client terminal via a server includes: receiving, from the first client terminal connected online, first information related to game processing on the first client terminal; determining whether the first information is information that determines a game status; and storing the first information on the server and transmitting the first information to the second client terminal when the first information is determined to be information that determines the game status.
A method of synchronizing an online game between a first mobile device and a second mobile device via a server, the method comprising:
A system for synchronizing an online game, comprising a server, a first mobile device, and a second mobile device, the server configured to perform steps of:
A non-transitory computer-readable medium comprising computer program code that, when executed by a server communicatively coupled to a first mobile device and a second mobile device, is configured to configure the server to perform steps of:
Dependencies are inferred from the claim text.