Game device, control method, and non-transitory computer-readable medium
AssigneeGREE, Inc.
InventorsHitoshi Imai, Gaku Kawamura, Yuzaburo Maruyama
Life of this patent
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Abstract
A computer game device and method including initiating a special game when at least one game parameter of an object in a main game falls below a predetermined threshold, the special game including matching a guide element against a virtual game element, the guide element corresponding to the object, and concluding the special game and returning to the main game in response to a failure of a user to maintain a matching state between the guide element and the virtual game element for a predetermined period of time.
Claims18
A computer game device comprising:
- processing circuity configured to:
- initiate a special game when at least one game parameter of an object in a main game falls below a predetermined threshold, the special game including matching a guide element against a virtual game element, the guide element corresponding to the object,
- conclude the special game and return to the main game in response to a failure of a user to maintain a matching state between the guide element and the virtual game element for a predetermined period of time, and
- conclude the special game and initiate a third game in response to the success of a user to maintain a matching state between the guide element and the virtual game element for a predetermined period of time, wherein the third game is different from both the main game and the special game, and if an interruption condition regarding object parameters is met while said third game is in progress then conclude the third game and return to the main game.
A computer game method comprising:
- initiating a special game when at least one game parameter of an object in a main game falls below a predetermined threshold, the special game including matching a guide element against a virtual game element, the guide element corresponding to the object;
- concluding the special game and returning to the main game in response to a failure of a user to maintain a matching state between the guide element and the virtual game element for a predetermined period of time;
- and
- concluding the special game and initiating a third game in response to the success of a user to maintain a matching state between the guide element and the virtual game element for a predetermined period of time, wherein the third game is different from both the main game and the special game, and if an interruption condition regarding object parameters is met while said third game is in progress then concluding the third game and returning to the main game.
A non-transitory computer readable medium having stored thereon a program that when executed by a computer causes the computer to implement a computer game method comprising:
- initiating a special game when at least one game parameter of an object in a main game falls below a predetermined threshold, the special game including matching a guide element against a virtual game element, the guide element corresponding to the object;
- concluding the special game and returning to the main game in response to a failure of a user to maintain a matching state between the guide element and the virtual game element for a predetermined period of time;
- and
- concluding the special game and initiating a third game in response to the success of a user to maintain a matching state between the guide element and the virtual game element for a predetermined period of time, wherein the third game is different from both the main game and the special game, and if an interruption condition regarding object parameters is met while said third game is in progress then concluding the third game and returning to the main game.
Dependencies are inferred from the claim text.