Educational multiplayer card game system and method
OwnerMichael Wayne Riffleinventor
Life of this patent
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Abstract
An educational multiplayer card game, system, and method of play that combines strategy and randomization is provided. More particularly, the present disclosure relates to an educational card game including cards having synonym and antonym attributes, wherein cards can be chained together according to a synonym attribute and cards can perform contrast strikes according to an antonym attribute. Further, the educational card game can include more than one language on each card.
Claims20
A method of playing education card games involving two or more players, the method comprising:
- initiating a game session;
- obtaining a group of cards, each card including a card name, a card type, a synonym attribute, and an antonym attribute,
- wherein each card name is selected from a plurality of vocabulary words;
- wherein the card type includes character and resource;
- wherein each synonym attribute includes one or more vocabulary words that are synonymous to the card name;
- wherein each antonym attribute includes one or more vocabulary words that are antonymous to the card name;
- receiving, by each player, an initial hand of at least three cards, wherein the cards are randomly selected from the group of cards;
- entering into play a character card having a required supply value, a first resource card having a first supply value, and a second resource card having a second supply value from a first player's hand;
- supplying the required supply value of the first character card with the first resource card;
- chaining together at least the first resource card and the second resource card according to of the first resource card synonym attribute and the second resource card synonym attribute, wherein the first resource card synonym attribute is similar to the second resource card synonym attribute;
- entering into play a third card from a second player's hand;
- performing, by the third card, a contrast strike on one of the first resource card and the second resource card according to the antonym attribute of one of the first resource card and the second resource card, wherein the third card synonym attribute contrasts the synonym attribute of the first resource card and the second resource card, wherein the third card antonym attribute is similar to the synonym attribute of one of the first resource card and the second resource card;
- and
- terminating the game session when a triggering event occurs.
A non-transitory computer-readable medium storing instructions that, if executed by a computing system having a processor, cause the computing system to initiate a game session involving two or more players comprising a plurality of game events, the game events including:
- obtaining a group of cards, each card including a card name, a card type, a synonym attribute, and an antonym attribute,
- wherein each card name is selected from a plurality of vocabulary words;
- wherein the card type includes character and resource;
- wherein each synonym attribute includes one or more vocabulary words that are synonymous to the card name;
- wherein each antonym attribute includes one or more vocabulary words that are antonymous to the card name;
- providing each player with an initial hand of a predetermined number of cards wherein the cards are randomly selected from the group of cards;
- entering into play a character card having a required supply value, a first resource card having a first supply value, and a second resource card having a second supply value from a first player's hand;
- supplying the required supply value of the first character card with the first resource card;
- chaining together at least played by the first player resource card and the second resource card according to the first resource card synonym attribute and the second resource card synonym attribute, wherein the first resource card synonym attribute is similar to the second resource card synonym attribute;
- and
- terminating the game session when a triggering event occurs.
A system of playing educational card games involving two or more players, the system comprising:
- at least two players;
- a deck of educational cards, wherein each card includes a card name, a card type, a synonym attribute, and an antonym attribute;
- wherein each card name is selected from a plurality of vocabulary words;
- wherein the card type includes character and resource;
- wherein each synonym attribute includes one or more vocabulary words that are synonymous to the card name;
- wherein each antonym attribute includes one or more vocabulary words that are antonymous are randomly selected from the group of cards;
- a game session including a plurality of game events;
- an initial hand of at least three cards for each player, wherein each hand of cards is randomly selected from the deck of cards;
- a first game event wherein a first player enters into play a character card having a required supply value, a first resource card having a first supply value, and a second resource card having a second supply value from the first player's hand;
- the first game event further includes chaining the first resource card and the second resource card together according to the first resource card synonym attribute and the second resource card synonym attribute, wherein the first resource card synonym attribute is similar to the second resource card synonym attribute;
- a second game event wherein a second player performs a contrast strike on one of the first resource card and the second resource card with a card from the second player's hand, wherein the card synonym attribute contrasts one of the first resource card synonym attribute and the second resource card synonym attribute, wherein the card synonym attribute is similar to one of the first resource card antonym attribute and the second resource card antonym attribute;
- and
- a triggering event terminating the game session.
Dependencies are inferred from the claim text.