Control of mobile game play on a mobile vehicle
AssigneeAristocrat Technologies, Inc.
InventorBinh T. Nguyen
Life of this patent
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Abstract
In one embodiment, a system and method for controlling mobile gaming on a vessel may have a plurality of mobile gaming devices, a location server operable to track a device position of each of the plurality of mobile gaming devices and track a vessel position of the vessel, and a mobile gaming management server configured to communicate with the location server and a gaming server, the mobile gaming management server operable to individually control whether each of the plurality of mobile gaming devices is permitted to play a game of chance based on the device position and the vessel position.
Claims20
A system for managing play of a game of chance in a vessel, the system comprising:
- a plurality of mobile devices operable to play the game of chance;
- and
- a server, operable to be coupled to the plurality of mobile devices, comprising at least one processor and memory storing instructions, which, when executed, cause the at least one processor to at least:
- receive a request including a time-stamp to play the game of chance in the vessel from a first mobile device among the plurality of mobile devices;
- determine a global position of the vessel with respect to earth based on the request received;
- determine a local position of the first mobile device within the vessel based on the request received;
- enable the first mobile device to play the game of chance requested in the vessel, when the global position is in an allowed geographical area and the local position of the first mobile device is within an allowed area of the vessel, based on the time-stamp received;
- and
- transmit the game of chance requested to the first mobile device that has been enabled.
A method of managing play of a game of chance on a vessel in a system having a plurality of mobile devices operable to play the game of chance, and a server, operable to be coupled to the plurality of mobile devices, comprising at least one processor and memory storing instructions, which, when executed, cause the at least one processor to initiate a game, the method comprising:
- time-stamping a request received from a first mobile device among the plurality of mobile devices to play the game of chance in the vessel;
- determining a global position of the vessel with respect to earth based on the request received;
- determining a local position of the first mobile device in the vessel based on the request received;
- and
- transmitting the game of chance requested to the first mobile device, when the vessel is positioned in an allowed geographical area and the first mobile device is positioned in an allowed vessel area in the vessel, based on the time-stamp received.
A non-transitory computer-readable medium comprising instructions, for managing a game on a gaming system including a plurality of mobile devices operable to play a game of chance in a vessel, and a server operable to be coupled to the plurality of mobile devices and having at least one processor, and the instructions, which, when executed, cause one or more processors to perform the steps of:
- receiving a request including a time-stamp to play the game of chance in the vessel from a first mobile device among the plurality of mobile devices;
- determining a global position of the vessel with respect to earth based on the request received;
- determining a local position of the first mobile device in the vessel based on the request received;
- enabling the first mobile device to play the game of chance requested in the vessel, when the global position is in an allowed geographical area and the local position of the first mobile device is within an allowed area of the vessel, based on the time-stamp received;
- and
- transmitting the game of chance requested to the first mobile device that has been enabled.
Dependencies are inferred from the claim text.