Graphics discard engine
AssigneesAdvanced Micro Devices, Inc., ATI Technologies ULC
InventorsChristopher J. Brennan, Randy Wayne Ramsey, Nishank Pathak, Ricky Wai Yeung Iu, Jimshed Mirza, Anthony Chan
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AssigneesAdvanced Micro Devices, Inc., ATI Technologies ULC
InventorsChristopher J. Brennan, Randy Wayne Ramsey, Nishank Pathak, Ricky Wai Yeung Iu, Jimshed Mirza, Anthony Chan
Estimating the term…
Systems, apparatuses, and methods for implementing a discard engine in a graphics pipeline are disclosed. A system includes a graphics pipeline with a geometry engine launching shaders that generate attribute data for vertices of each primitive of a set of primitives. The attribute data is consumed by pixel shaders, with each pixel shader generating a deallocation message when the pixel shader no longer needs the attribute data. A discard engine gathers deallocations from multiple pixel shaders and determines when the attribute data is no longer needed. Once a block of attributes has been consumed by all potential pixel shader consumers, the discard engine deallocates the given block of attributes. The discard engine sends a discard command to the caches so that the attribute data can be invalidated and not written back to memory.
An apparatus comprising:
A method comprising:
A system comprising:
Dependencies are inferred from the claim text.