# US 12,217,345 B2 · Image processing method and apparatus, computer device, and storage medium for game role generation and personalization

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- Number: US 12,217,345 B2
- Document ID: US12217345B2
- Status: Granted
- Kind: B2
- Application number: 17/901,361
- Filed: 2022-09-01
- Published: 2022-12-29
- Granted: 2025-02-04
- Earliest claimed: 2020-07-29
- Assignees: Tencent Technology (Shenzhen) Company Limited
- Applicants: Tencent Technology (Shenzhen) Company Limited
- Inventors: Shiqing Qin
- Web page: https://patentgrep.com/patent/US12217345B2

## CPC

- G06T 13/40: of characters, e.g. humans, animals or virtual beings
- G06V 40/169: {Holistic features and representations, i.e. based on the facial image taken as a whole}
- A63F 13/655: by importing photos, e.g. of the player
- G06T 7/70: Determining position or orientation of objects or cameras (camera calibration G06T7/80)
- G06V 40/166: {using acquisition arrangements}
- G06V 40/20: Movements or behaviour, e.g. gesture recognition (recognition of facial expressions G06V40/16)
- A63F 2300/5553: user representation in the game field, e.g. avatar
- A63F 2300/66: for rendering three dimensional images
- G06T 2207/30201: Face
- G06T: IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06V: IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

An image processing method and apparatus, a computer device, and a computer-readable storage medium. The image processing method includes: displaying a first application page, the first application page including an original role object and a face fusion control; acquiring a user face image of a target user in a case that the face fusion control is triggered; and displaying a target role object on a second application page, the target role object being obtained by fusing the user face image and the original role object, a display angle of the target role object matching posture information of the target user, and the posture information of the target user being determined according to the user face image.

## Claims

### Claim 1

An image processing method, performed by a terminal device, comprising:
displaying a first application page, the first application page comprising an original role object and a face fusion control;
acquiring a plurality of user face images of a target user in a case that the face fusion control is triggered, the plurality of user face images forming a user face video stream;
displaying a target role object on a second application page, the target role object being obtained by fusing each user face image and the original role object, a display angle of the target role object matching posture information of the target user, and the posture information of the target user being determined according to each user face image; and
adjusting the display angle of the target role object on the second application page based on changes in the posture information of the target user in the user face video stream.

### Claim 2 (depends on 1)

The image processing method according to claim 1, wherein the second application page further comprises a share control; and
the method further comprises:
displaying a user list comprising a plurality of to-be-shared user options in a case that the share control is triggered; and
transmitting the second application page comprising the target role object to a terminal device corresponding to a target to-be-shared user option in a case that the target to-be-shared user option is triggered, the target to-be-shared user option being any one of the plurality of to-be-shared user options.

### Claim 3 (depends on 1)

The image processing method according to claim 1, wherein the displaying a first application page comprises:
displaying a prop display page comprising a plurality of game props; and
displaying the first application page in response to a transaction for a target game prop, the original role object on the first application page carrying the target game prop, the target role object on the second application page carrying the target game prop, and the target game object being any one of the plurality of game props.

### Claim 4 (depends on 1)

The image processing method according to claim 1, further comprising:
detecting a number of game props corresponding to the original role object; and
setting the face fusion control on the first application page to an active state in a case that the number of game props is greater than a preset number threshold.

### Claim 5 (depends on 1)

The image processing method according to claim 1, wherein the acquiring comprises:
capturing the plurality of user face images of the target user in a case that the face fusion control is triggered and the face fusion control is in the active state.

### Claim 6

An image processing apparatus, comprising:
at least one memory configured to store instructions; and
at least one processor communicatively coupled with the memory
wherein the instructions are configured, when executed by the at least one processor, to cause the image processing apparatus to:
display a first application page, the first application page comprising an original role object and a face fusion control;
acquire a plurality of user face images of a target user in a case that the face fusion control is triggered, the plurality of user face images forming a user face video stream;
display a target role object on a second application page, the target role object being obtained by fusing each user face image and the original role object, a display angle of the target role object matching posture information of the target user, and the posture information of the target user being determined according to each user face image; and
adjust the display angle of the target role object on the second application page based on changes in the posture information of the target user in the user face video stream.

### Claim 7 (depends on 6)

The image processing apparatus according to claim 6, wherein the second application page further comprises a share control; and wherein the instructions, when executed by the at least one processor, further cause the image processing apparatus to:
display a user list comprising a plurality of to-be-shared user options in a case that the share control is triggered; and
transmit the second application page comprising the target role object to a terminal device corresponding to a target to-be-shared user option in a case that the target to-be-shared user option is triggered, the target to-be-shared user option being any one of the plurality of to-be-shared user options.

### Claim 8 (depends on 6)

The image processing apparatus according to claim 6, wherein the display a first application page comprises:
displaying a prop display page comprising a plurality of game props; and
displaying the first application page in response to a transaction for a target game prop, the original role object on the first application page carrying the target game prop, the target role object on the second application page carrying the target game prop, and the target game object being any one of the plurality of game props.

### Claim 9 (depends on 6)

The image processing apparatus according to claim 6, wherein the instructions, when executed by the at least one processor, further cause the image processing apparatus to:
detect a number of game props corresponding to the original role object; and
set the face fusion control on the first application page to an active state in a case that the number of game props is greater than a preset number threshold.

### Claim 10 (depends on 6)

The image processing apparatus according to claim 6, wherein the acquire comprises:
capturing the plurality of user face images of the target user in a case that the face fusion control is triggered and the face fusion control is in the active state.

### Claim 11

A non-transitory computer-readable storage medium, storing a computer program that when executed by at least one processor causes the at least one processor to:
display a first application page, the first application page comprising an original role object and a face fusion control;
acquire a plurality of user face images of a target user in a case that the face fusion control is triggered, the plurality of user face images forming a user face video stream; and
display a target role object on a second application page, the target role object being obtained by fusing each user face image and the original role object, a display angle of the target role object matching posture information of the target user, and the posture information of the target user being determined according to each user face image; and
adjust the display angle of the target role object on the second application page based on changes in the posture information of the target user in the user face video stream.

### Claim 12 (depends on 11)

The non-transitory computer-readable storage medium according to claim 11, wherein the second application page further comprises a share control; and
the computer program is further configured to cause the at least one processor to:
display a user list comprising a plurality of to-be-shared user options in a case that the share control is triggered; and
transmit the second application page comprising the target role object to a terminal device corresponding to a target to-be-shared user option in a case that the target to-be-shared user option is triggered, the target to-be-shared user option being any one of the plurality of to-be-shared user options.

### Claim 13 (depends on 11)

The non-transitory computer-readable storage medium according to claim 11, wherein the display a first application page comprises:
displaying a prop display page comprising a plurality of game props; and
displaying the first application page in response to a transaction for a target game prop, the original role object on the first application page carrying the target game prop, the target role object on the second application page carrying the target game prop, and the target game object being any one of the plurality of game props.

### Claim 14 (depends on 11)

The non-transitory computer-readable storage medium according to claim 11, further configured to cause the at least one processor to:
detect a number of game props corresponding to the original role object; and
set the face fusion control on the first application page to an active state in a case that the number of game props is greater than a preset number threshold.

### Claim 15 (depends on 11)

The non-transitory computer-readable storage medium according to claim 11, wherein the acquire comprises:
capturing the plurality of user face images of the target user in a case that the face fusion control is triggered and the face fusion control is in the active state.
