# US 12,214,274 B2 · Avatar-incentive healthcare therapy

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- Number: US 12,214,274 B2
- Document ID: US12214274B2
- Status: Granted
- Kind: B2
- Application number: 18/620,797
- Filed: 2024-03-28
- Published: 2024-10-24
- Granted: 2025-02-04
- Earliest claimed: 2013-12-13
- Assignees: Masimo Corporation
- Applicants: Masimo Corporation
- Inventors: Massi Joe E. Kiani
- Web page: https://patentgrep.com/patent/US12214274B2

## CPC

- A63F 13/212: using sensors worn by the player, e.g. for measuring heart beat or leg activity
- A61B 5/0205: Simultaneously evaluating both cardiovascular conditions and different types of body conditions, e.g. heart and respiratory condition
- A61B 5/744: {Displaying an avatar, e.g. an animated cartoon character}
- A61B 5/0022: {Monitoring a patient using a global network, e.g. telephone networks, internet}
- A61B 5/021: Measuring pressure in heart or blood vessels
- A61B 5/024: Measuring pulse rate or heart rate
- A61B 5/14532: {for measuring glucose, e.g. by tissue impedance measurement}
- A61B 5/1455: using optical sensors, e.g. spectral photometrical oximeters
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A61B: DIAGNOSIS; SURGERY; IDENTIFICATION (usefulness limited to only animals A61D)

## Abstract

An avatar-incentive healthcare therapy system has a physiological monitor for generating a physiological parameter indicative of physical health. An academic test for generating a test score is indicative of mental acuity. The avatar has outward characteristics and game play capabilities proportional to the physiological health and the mental acuity so as to incentivize improved physical health and academic performance.

## Claims

### Claim 1

A physiological monitoring device comprising:
a sensor configured to measure a heart rate of a user;
one or more processors configured to:
execute a video game software, wherein the video game software comprises a game play;
process mental acuity of the user based on one or more test results;
process physiological wellness of the user based on the measured heart rate; and
determine characteristics of the game play based on the processed mental acuity and the processed physiological wellness of the user; and
a display configured to display the game play according to the determined characteristics.

### Claim 2 (depends on 1)

The physiological monitoring device of claim 1, wherein the test results are received from an external source.

### Claim 3 (depends on 1)

The physiological monitoring device of claim 1, wherein the test results are determined from a test software executed by the one or more processors.

### Claim 4 (depends on 1)

A wearable device comprising the physiological monitoring device of claim 1.

### Claim 5 (depends on 1)

The physiological monitoring device of claim 1, wherein the one or more characteristics comprises clothing of a computer avatar corresponding to the user in the game play.

### Claim 6 (depends on 1)

The physiological monitoring device of claim 1, wherein the one or more characteristics comprises a racing skill of a computer avatar corresponding to the user in the game play.

### Claim 7 (depends on 1)

The physiological monitoring device of claim 1, wherein the one or more characteristics comprises a combat skill of a computer avatar corresponding to the user in the game play.

### Claim 8

A method comprising:
measuring, with a sensor, a heart rate of a user;
executing, with one or more processors, a video game software, wherein the video game software comprises a game play;
processing, with one or more processors, mental acuity of the user based on one or more test results;
processing, with one or more processors, physiological wellness of the user based on the measured heart rate;
determining characteristics of the game play based on the processed mental acuity and the processed physiological wellness of the user; and
displaying the game play according to the determined characteristics.

### Claim 9 (depends on 8)

The method of claim 8, wherein the test results are received from an external source.

### Claim 10 (depends on 8)

The method of claim 8, wherein the test results are determined from a test software executed by the one or more processors.

### Claim 11 (depends on 8)

The method of claim 8, wherein the one or more characteristics comprises clothing of a computer avatar corresponding to the user in the game play.

### Claim 12 (depends on 8)

The method of claim 8, wherein the one or more characteristics comprises a racing skill of a computer avatar corresponding to the user in the game play.

### Claim 13 (depends on 8)

The method of claim 8, wherein the one or more characteristics comprises a combat skill of a computer avatar corresponding to the user in the game play.
