A non-transitory computer-readable storage medium, storing at least one instruction, at least one program, a code set, or an instruction set, the at least one instruction, the at least one program, the code set, or the instruction set being loaded and executed by a processor of a second computing terminal to implement:
- displaying scene pictures of a virtual scene on a display screen of the second computing terminal, the virtual scene being a game scene including a main virtual object controlled by the second computing terminal and one or more first virtual objects that are teammates of the main virtual object;
- in response to detecting a trigger operation on an icon of a target virtual object in a first scene picture of the virtual scene, displaying a path planning interface on the display screen, wherein the path planning interface comprises a second minimap, the target virtual object is one of the teammates of the main virtual object and is controlled by a first computing terminal;
- receiving an operation instruction, the operation instruction being triggered by a route drawing operation on the second minimap displayed on the second computing terminal;
- generating path information of the target virtual object in the virtual scene based on the operation instruction;
- and
- transmitting the path information to the first computing terminal, the first computing terminal displaying a path trajectory corresponding to the path information on a first minimap that is displayed by the first computing terminal.