# US 12,183,446 B2 · Method and system for facilitating management of wellness of users

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- Number: US 12,183,446 B2
- Document ID: US12183446B2
- Status: Granted
- Kind: B2
- Application number: 17/134,225
- Filed: 2020-12-25
- Published: 2021-04-29
- Granted: 2024-12-31
- Earliest claimed: 2017-03-22
- Applicants: Wilman Vergara, Jr.; Nezar Dahdal
- Inventors: Wilman Vergara, Jr.; Nezar Dahdal
- Web page: https://patentgrep.com/patent/US12183446B2

## CPC

- A61B 5/0022: {Monitoring a patient using a global network, e.g. telephone networks, internet}
- G16H 20/30: relating to physical therapies or activities, e.g. physiotherapy, acupressure or exercising
- A61B 5/1118: {Determining activity level}
- A61B 5/486: {Biofeedback (using electroencephalography [EEG] A61B5/375)}
- A61B 5/744: {Displaying an avatar, e.g. an animated cartoon character}
- G06Q 30/0215: {Including financial accounts}
- G06Q 40/08: Insurance
- G16H 20/60: relating to nutrition control, e.g. diets
- G16H 40/67: for remote operation
- H04L 67/535: {Tracking the activity of the user (network monitoring arrangements H04L43/00; recording of computer activity G06F11/34)}
- A61B 5/4866: {Evaluating metabolism (using breath test A61B5/083)}
- A61B 2503/10: Athletes
- G06T 13/40: of characters, e.g. humans, animals or virtual beings
- G06T 19/006: {Mixed reality (object pose determination, tracking or camera calibration for mixed reality G06T7/00)}
- A61B: DIAGNOSIS; SURGERY; IDENTIFICATION (usefulness limited to only animals A61D)
- G16H: HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G06Q: INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- H04L: TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION (arrangements common to telegraphic and telephonic communication H04M)
- G06T: IMAGE DATA PROCESSING OR GENERATION, IN GENERAL

## Abstract

A method of facilitating management of wellness of a user. The method includes receiving a wellness goal associated with the user and an image representing the user, generating avatar data associated with the user based on the image and transmitting the avatar data to a display device associated with the user, receiving user activity data from a user device associated with the user, and generating avatar update data based on the user activity data and transmitting the avatar update data to the display device. Furthermore, two pictures of the user and their body measurements can be acquired by the display device and artificial intelligence used to generate and provide an avatar for the user. Furthermore, a step bank feature may be used to accumulate the user's steps as they exercise over time and allows them to redeem the steps earned at businesses on a network offering user financial incentive challenges.

## Claims

### Claim 1

A method of facilitating management of wellness of a user via financial incentives, challenges, and gamification, the method comprising:
providing a communication device including:
a computer including artificial intelligence software encoded thereon; and
a display device;
providing body measurements of the user to the computer;
using the communication device to take two images of the user;
using the artificial intelligence software and body measurements of the user to generate an avatar;
receiving, using the communication device, at least one wellness goal associated with the user;
using a step bank feature to accumulate steps of the user over time toward the at least one wellness goal;
transmitting, using the communication device, the avatar, the at least one wellness goal, and the user's steps to the display device;
redeeming the user's steps earned at a businesses on a network offering the user the financial incentives, the challenges, and the gamification;
wherein the financial incentives are based upon meeting certain monthly key performance indicators based on activity of the user toward the at least one wellness goal;
wherein the monthly key performance indicators are used to earn reward points for the user, and
wherein the reward points are used by the user to unlock one or more features of the avatar, wherein the one or more features of the avatar comprise body parts, physical features, accessories for the avatar, and customizable portions of the avatar, wherein the customizable portions of the avatar include hair, torso, arms, legs, and clothing.

### Claim 2 (depends on 1)

The method of claim 1 further comprising:
choosing from challenges that are trending over internet via a hashtag.

### Claim 3 (depends on 1)

The method of claim 1 further comprising:
providing a dashboard upon the display device; and
displaying user statistics upon the dashboard, wherein the statistics include step bank status, a global rank, steps for the day, and activity times.

### Claim 4 (depends on 1)

The method of claim 1 further comprising:
providing a map view and a list view upon the display device of user financial incentive challenges offered by using available internet services and searching locations within a given distance radius to the communication device via location services or by trending hashtags.

### Claim 5 (depends on 4)

The method of claim 4 further comprising:
providing a ranking system, such that the user can rank journeys and display and see ranking journey.

### Claim 6 (depends on 1)

The method of claim 1 further comprising:
providing augmented reality (AR) fit-finding technology, such that the user can go on scavenger hunts for incentives that have been set by the businesses, wherein an amount of exercise time, steps, or distance can unlock various incentives.
