Method for adjusting noise cancellation in headphones based on real-world activity or game context
AssigneeSony Interactive Entertainment Inc.
InventorsCeleste Bean, Tatianna Manzon-Gutzman, Sarah Karp
Life of this patent
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AssigneeSony Interactive Entertainment Inc.
InventorsCeleste Bean, Tatianna Manzon-Gutzman, Sarah Karp
Estimating the term…
A method is provided, including: executing an interactive application, wherein executing the interactive application includes rendering video and audio of a virtual environment, the video being presented on a display viewed by a user, and the audio being presented through headphones worn by the user, and wherein executing the interactive application is responsive to user input generated from interactivity by the user with the presented video and audio; receiving environmental input from at least one sensor that senses a local environment in which the user is disposed; analyzing the environmental input to identify activity occurring in the local environment; responsive to identifying the activity, then adjusting a level of active noise cancellation applied by the headphones.
A method, comprising:
A non-transitory computer readable medium having program instructions embodied thereon that, when executed by at least one computing device, cause said at least one computing device to perform a method including the following operations:
Dependencies are inferred from the claim text.