# US 12,183,152 B2 · Methods for augmented reality gaming

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- Number: US 12,183,152 B2
- Document ID: US12183152B2
- Status: Granted
- Kind: B2
- Application number: 18/420,921
- Filed: 2024-01-24
- Published: 2024-05-16
- Granted: 2024-12-31
- Earliest claimed: 2012-06-14
- Assignees: LNW Gaming, Inc.
- Applicants: LNW Gaming, Inc.
- Inventors: Martin S. Lyons; Brett Jackson; Roderick Ang; Joseph R. Hedrick
- Web page: https://patentgrep.com/patent/US12183152B2

## CPC

- G07F 17/323: {wherein the player is informed, e.g. advertisements, odds, instructions}
- G06F 40/58: Use of machine translation, e.g. for multi-lingual retrieval, for server-side translation for client devices or for real-time translation
- G06T 15/08: Volume rendering
- G06T 15/405: {using Z-buffer}
- G06T 19/006: {Mixed reality (object pose determination, tracking or camera calibration for mixed reality G06T7/00)}
- G07F 17/3204: {Player-machine interfaces}
- G07F 17/3209: {Input means, e.g. buttons, touch screen}
- G07F 17/3211: {Display means}
- G07F 17/3218: {wherein at least part of the system is portable}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})
- G06F: ELECTRIC DIGITAL DATA PROCESSING (computer systems based on specific computational models G06N)
- G06T: IMAGE DATA PROCESSING OR GENERATION, IN GENERAL

## Abstract

Disclosed are methods for augmenting information presented in association with a gaming device. The methods include controlling a camera on a mobile device using an augmented reality gaming assistance component and enabling a user to employ the camera to capture an image of a game screen display. The captured image is sent via a network to a server that determines a game paytable, a current state of the game and a current wager amount from the captured image, then determines one or more possible strategies for the game based on that data. The game paytable, current state, current wager amount and one or more possible strategies are then transmitted to the mobile device and displayed. At least one of the possible strategies may be selected at the mobile device, wherein the odds of one or more possible game outcomes for the selected strategy are displayable on the display.

## Claims

### Claim 1

A method of enabling augmented reality gaming, the method comprising:
controlling a camera on a mobile device using an augmented reality gaming assistance component;
enabling a user to employ the camera to capture an image of a game screen display;
sending the captured image via a network to a server;
determining, by the server, from the captured image, a game paytable, a current state of the game and a current wager amount;
determining, by the server, one or more possible strategies for the game based on the determined game paytable, the current state of the game and the current wager amount;
receiving, at the mobile device, the game paytable, the current state of the game, the current wager amount and one or more possible strategies determined by the server;
displaying content based on the game paytable, the current state of the game, the current wager amount and the one or more possible strategies to the user via a display on the mobile device;
allowing selection, on the mobile device, of one of the one or more strategies; and
displaying the odds of one or more possible game outcomes for the selected strategy via the display on the mobile device.

### Claim 2 (depends on 1)

The method of claim 1, wherein the mobile device is a smart phone and the camera is built into the smart phone.

### Claim 3 (depends on 1)

The method of claim 1, wherein the mobile device displays a message to the user on the display of the mobile device instructing the user to aim the mobile device at the game screen display.

### Claim 4 (depends on 1)

The method of claim 1, wherein sending the captured image via the network to the server allows the server to detect and determine a game title, the server then determining the one or more possible strategies based on the game title.

### Claim 5 (depends on 1)

The method of claim 1, wherein the server determines the game title based on the game paytable.

### Claim 6 (depends on 5)

The method of claim 5, wherein the game title is determined via optical character recognition.

### Claim 7 (depends on 1)

The method of claim 1, wherein the game state is determined via optical character recognition.

### Claim 8 (depends on 1)

The method of claim 1, wherein the current wager amount is determined via optical character recognition.

### Claim 9 (depends on 1)

The method of claim 1, wherein one or more possible strategies comprise a best theoretical strategy.

### Claim 10 (depends on 1)

The method of claim 1, wherein the game paytable includes information about a current progressive amount and wherein the server determines the best theoretical strategy based on the current progressive amount.

### Claim 11

A method of enabling augmented reality gaming, the method comprising:
receiving, at a server via a network, an image of a game screen display captured by a camera on a mobile device;
determining, by the server, from the captured image, a game paytable, a current state of the game and a current wager amount;
determining, by the server, one or more possible strategies for the game based on the determined game paytable, the current state of the game and the current wager amount;
transmitting, to the mobile device, content based on the game paytable, the current state of the game, the current wager amount and the one or more strategies, the content displayable on a display of the mobile device, wherein at least one of the one or more strategies is selectable via the mobile device, and wherein the odds of one or more possible game outcomes for each respective selected strategy are displayable via the display on the mobile device.

### Claim 12 (depends on 11)

The method of claim 11, wherein the mobile device is a smart phone and the camera is built into the smart phone.

### Claim 13 (depends on 11)

The method of claim 11, wherein the mobile device displays a message to the user on the display of the mobile device instructing the user to aim the mobile device at the game screen display.

### Claim 14 (depends on 11)

The method of claim 11, wherein sending the captured image via the network to the server allows the server to detect and determine a game title, the server then determining the all possible strategies based on the game title.

### Claim 15 (depends on 11)

The method of claim 11, wherein the server determines the game title based on the game paytable.

### Claim 16 (depends on 15)

The method of claim 15, wherein the game title is determined via optical character recognition.

### Claim 17 (depends on 11)

The method of claim 11, wherein the game state is determined via optical character recognition.

### Claim 18 (depends on 11)

The method of claim 11, wherein the current wager amount is determined via optical character recognition.

### Claim 19 (depends on 11)

The method of claim 11, wherein the all possible strategies determined by the server comprise a best theoretical strategy.

### Claim 20 (depends on 11)

The method of claim 11, wherein the game paytable includes information about a current progressive amount and wherein the server determines the best theoretical strategy based on the current progressive amount.
