# US 12,183,151 B2 · Methods and systems for conducting games of chance

> Agents: this data is available as JSON from the patentgrep API and MCP server — see https://patentgrep.com/llms.txt

- Number: US 12,183,151 B2
- Document ID: US12183151B2
- Status: Granted
- Kind: B2
- Application number: 17/870,240
- Filed: 2022-07-21
- Published: 2023-01-26
- Granted: 2024-12-31
- Earliest claimed: 2021-07-22
- Assignees: 4352286 Nova Scotia Limited
- Applicants: 4352286 Nova Scotia Limited
- Inventors: Michael Patrick Jessome
- Web page: https://patentgrep.com/patent/US12183151B2

## CPC

- G07F 17/3227: {Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters}
- G07F 17/3234: {about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system}
- G07F 17/3267: {Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

A computer-based method is provided for conducting games of chance. The method includes first defining a target overall house advantage for a game of chance having multiple instances of randomized gameplay. The method then defines a first potential game results set for generating randomized results defining a house advantage greater than the target overall house advantage and a second potential game results set for generating randomized results defining a house advantage less than the target overall house advantage. The method then determines a position of a user in the context of the game of chance and defines one of the potential game results sets as active based on the position of the user. Upon receiving instructions from the user to initiate an instance of the random gameplay, the method returns a result of the instance of the randomized gameplay based on the active potential game results set.

## Claims

### Claim 1

A computer-based method for conducting games of chance, the method comprising:
defining a target overall house advantage for a game of chance, the game of chance comprising multiple instances of a randomized gameplay;
defining a first potential game results set for generating randomized results defining a house advantage greater than the target overall house advantage;
defining a second potential game results set for generating randomized results defining a house advantage less than the target overall house advantage;
determining a position of a user in the context of the game of chance;
defining one of the first potential game results set and the second potential game results set as active based on the position of the user;
receiving instructions from the user to initiate an instance of the randomized gameplay;
returning to the user a result of the instance of the randomized gameplay based on the active potential game results set, and
repeatedly determining the position of the user in the context of the game of chance, defining one of the first potential game results set and the second potential game results set as active based on the position of the user, receiving instructions from the user to initiate an instance of the randomized gameplay, and returning to the user a result of the instance of the randomized gameplay based on the active potential game results set, the result impacting the position of the user following the instance of the randomized gameplay.

### Claim 2 (depends on 1)

The computer-based method of claim 1, wherein for a subset of iterations of gameplay initiated based on instructions from the user, the active potential game results set is selected based on a relationship between a system balance and the target overall house advantage.

### Claim 3 (depends on 2)

The computer-based method of claim 2, wherein the subset of iterations constitutes every nth iteration, where n is a variable defined prior to initiation of an instance of the randomized gameplay.

### Claim 4 (depends on 1)

The computer-based method of claim 1, wherein the target overall house advantage is 0%.

### Claim 5 (depends on 1)

The computer-based method of claim 1, wherein the user has an overall balance, and the user's position within the context of the game of chance is based on whether the user's overall balance is positive or negative.

### Claim 6 (depends on 5)

The computer-based method of claim 5, wherein the first potential game results set is defined as active when, upon determining the position of the user, the user's overall balance is positive and the second potential game results set is defined as active when, upon determining the position of the user, the user's overall balance is negative.

### Claim 7 (depends on 6)

The computer-based method of claim 6 wherein the active game results set is changed only when the user's overall balance is positive or negative by more than a threshold amount and where the active game results set previously defined is different than the active game results set indicated by the user's current balance.

### Claim 8 (depends on 1)

The computer-based method of claim 1 further comprising receiving a subscription fee from the user prior to receiving instructions from the user to initiate an instance of the randomized gameplay; and
providing access to the user at a user interface through which the user can submit instructions to initiate an instance of the randomized gameplay only when the user has an active subscription.

### Claim 9 (depends on 8)

The computer-based method of claim 8 further comprising receiving funds from the user for an account associated with the user, wherein funds from the account are used by the user for wagering on instances of the randomized gameplay, wherein funds in the account are independent of the subscription fee.

### Claim 10 (depends on 9)

The computer-based method of claim 9 wherein the target overall house advantage is 0%.

### Claim 11 (depends on 1)

The computer-based method of claim 1 further comprising defining a third potential game results set for generating randomized results defining a house advantage corresponding to the target overall house advantage, and initially defining the third potential game results set as active prior to the user having a position within the context of the game.

### Claim 12 (depends on 11)

The computer-based method of claim 11 wherein the third potential game results set is defined as active where the user's overall balance is positive or negative by less than a threshold amount.

### Claim 13 (depends on 1)

The computer-based method of claim 1, wherein the first potential game results set defines a house advantage greater than the target overall house advantage by a first amount and the second potential game results set defines a house advantage less than the target overall house advantage by a second amount different than the first amount.

### Claim 14 (depends on 1)

The computer-based method of claim 1, wherein each of the potential game results sets is a formula for determining outcomes of an instance of the game of chance.

### Claim 15 (depends on 1)

The computer-based method of claim 1, wherein each of the potential game results sets is an array or matrix of potential outcomes for an instance of the game of chance, and wherein a result is selected randomly from the array or matrix.

### Claim 16

A gaming system for providing access to a game of chance, the system comprising:
a user interface device through which a user may access a game of chance, the game of chance comprising multiple instances of a randomized gameplay;
a memory for storing instructions for implementing the game of chance;
a database containing a plurality of potential game results sets for the instances of the randomized gameplay; and
a processor for implementing the game of chance based on the instructions stored in the memory and generating a randomized outcome for each instance of the randomized gameplay based on one of the plurality of potential game results sets,
wherein the game of chance has a target overall house advantage,
wherein each of the plurality of potential game results sets generates a randomized result for particular instances of the randomized gameplay of the game of chance, such that a first of the plurality of potential game results sets generates randomized results defining a house advantage greater than the target overall house advantage, and a second of the plurality of potential game results sets generates randomized results defining a house advantage less than the target overall house advantage,
wherein the user has a position within the context of the game of chance, and wherein one of the plurality of potential game results sets is defined as active based on the user's position,
wherein for each instance of the randomized gameplay initiated from the user interface device, the processor implements the game of chance based at least partially on the active potential game results set at the time at which the instance is initiated, and
wherein the processor implements the game of chance repeatedly, and for each repeated implementation, the processor determines the position of the user within the context of the game of chance, defines one of the potential game results sets as active based on the position of the user, receives instructions from the user to initiate an instance of the randomized gameplay, and returns to the user a result of the instance of the randomized gameplay based on the active potential game results set, wherein the result of the instance of the randomized gameplay impacts the position of the user following the instance of the randomized gameplay.

### Claim 17 (depends on 16)

The gaming system of claim 16, wherein the target overall house advantage is 0%.

### Claim 18 (depends on 16)

The gaming system of claim 16, wherein the user's position within the context of the game of chance is based on whether the user's overall balance is positive or negative, and wherein the first potential game results set is defined as active when the user's overall balance is positive and the second potential game results set is defined as active when the user's overall balance is negative.

### Claim 19 (depends on 16)

The gaming system of claim 16, wherein for a subset of instances of randomized gameplay, the potential game results set is selected based on a relationship between a system balance and the target overall house advantage.

### Claim 20 (depends on 16)

The gaming system of claim 16, wherein the user is provided access to the game of chance at the user interface only if the user has an active subscription to a service implementing the game of chance, and wherein the game of chance accepts wagers for instances of the randomized gameplay from a user account independent of a fee for maintaining an active subscription.

### Claim 21 (depends on 16)

The gaming system of claim 16, wherein each of the plurality of potential game results sets is a formula for determining outcomes of an instance of the game of chance or an array or matrix of potential outcomes for an instance of the game of chance, and wherein a result is determined based on the formula or selected randomly from the array or matrix.
