# US 12,179,120 B2 · Systems and methods for fractional ownership of user-generated content within an online gaming platform

> Agents: this data is available as JSON from the patentgrep API and MCP server — see https://patentgrep.com/llms.txt

- Number: US 12,179,120 B2
- Document ID: US12179120B2
- Status: Granted
- Kind: B2
- Application number: 18/328,633
- Filed: 2023-06-02
- Published: 2023-09-28
- Granted: 2024-12-31
- Earliest claimed: 2021-02-25
- Assignees: Mythical, Inc.
- Applicants: Mythical, Inc.
- Inventors: Rudy Koch
- Web page: https://patentgrep.com/patent/US12179120B2

## CPC

- A63F 13/79: involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F 13/35: Details of game servers
- A63F 13/352: involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
- A63F 13/63: by the player, e.g. authoring using a level editor
- A63F 13/73: Authorising game programs or game devices, e.g. checking authenticity
- G07F 17/3241: {Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance (computer security G06F21/00)}
- G06F 3/0482: Interaction with lists of selectable items, e.g. menus
- G06F 3/0484: for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})
- G06F: ELECTRIC DIGITAL DATA PROCESSING (computer systems based on specific computational models G06N)

## Abstract

Systems and methods for dispersing gains derived from ownership of user-generated content among users of a gaming platform are disclosed. Exemplary implementations may: execute an instance of a game and implement in-game actions in the instance of the game as requested by the users; assign ownership of a first item of user-generated content to a group of users; record the ownership of the first item of user-generated content by the group of users; determine a first quantity of gains that have been gained within the gaming platform through use of the first item of user-generated content; and disperse at least a portion of the first quantity of gains to individual ones of the group of users.

## Claims

### Claim 1

A system configured to disperse gains derived from ownership of user-generated content among users of an online gaming platform, wherein the online gaming platform hosts a game, the system comprising:
the online gaming platform comprising one or more processors configured by machine-readable instructions to:
record, on a decentralized ledger implemented by a decentralized ledger server, ownership of a first item of user-generated content by a group of owning users including a first user and a second user such that a first fraction of the first item of user-generated content is owned by the first user and a second fraction of the first item of user-generated content is owned by the second user;
determine a first quantity of gains that have been gained from the users within the online gaming platform through use in the game of the first item of user-generated content by the users; and
automatically disperse, by the one or more processors, at least a first portion of the first quantity of gains to the first user and a second portion of the first quantity of gains to the second user, based on the first fraction and the second fraction of the ownership of the first item of user-generated content as recorded on the decentralized ledger.

### Claim 2 (depends on 1)

The system of claim 1, wherein the one or more processors are further configured to:
execute, within the online gaming platform, an instance of the game, and implement in-game actions in the instance of the game in response to action requests for the in-game actions by the users.

### Claim 3 (depends on 1)

The system of claim 1, wherein the one or more processors are further configured to:
automatically determine the first portion and the second portion of the first quantity of gains to be dispersed, wherein determination of the first portion and the second portion are based on the first fraction and the second fraction of the ownership of the first item of user-generated content as recorded.

### Claim 4 (depends on 1)

The system of claim 1, wherein the one or more processors are further configured to:
facilitate creation of the first item of user-generated content by the group of owning users, wherein individual ones of the group of owning users have contributed at least one of (i) effort and/or (ii) resources to the creation of the first item of user-generated content.

### Claim 5 (depends on 1)

The system of claim 1, wherein execution of the instance of the game is performed such that the first user and the second user are enabled to interact with each other within the online gaming platform.

### Claim 6 (depends on 4)

The system of claim 4, wherein the one or more processors are further configured to:
automatically determine individual sub-portions of the first quantity of gains to be dispersed to individual ones of the group of owning users, wherein determination of the individual sub-portions of the first quantity of gains is based on an agreement among the group of owning users that has been accepted prior to the first quantity of gains being gained.

### Claim 7 (depends on 1)

The system of claim 1, wherein the first item of user-generated content is configured to be used for at least one of a race, a battle, an ambush, a raid, and/or a war conducted and/or performed within the online gaming platform.

### Claim 8 (depends on 1)

The system of claim 1, wherein the use of the first item of user-generated content includes at least some of the users spending time within the game being engaged with the first item of user-generated content, and wherein the first quantity of gains is obtained through monetization of the spending of time.

### Claim 9 (depends on 1)

The system of claim 1, wherein the one or more processors are further configured to:
facilitate a transfer of the first fraction of the ownership of the first item of user-generated content from the first user to a third user;
record the ownership of the first fraction of the first item of user-generated content by the third user;
automatically determine a second quantity of gains that have been gained within the online gaming platform through use in the game of the first item of user-generated content; and
disperse at least a portion of the second quantity of gains to the third user, based on the ownership of the first fraction of the first item of user-generated content by the third user as recorded.

### Claim 10 (depends on 1)

The system of claim 1, wherein assignment of the ownership is facilitated through a user interface.

### Claim 11

A method for dispersing gains derived from ownership of user-generated content among users of an online gaming platform that hosts a game, wherein the online gaming platform includes one or more processors, the method comprising:
recording, on a decentralized ledger implemented by a decentralized ledger server, ownership of a first item of user-generated content by a group of owning users including a first user and a second user such that a first fraction of the first item of user-generated content is owned by the first user and a second fraction of the first item of user-generated content is owned by the second user;
determining a first quantity of gains that have been gained from the users within the online gaming platform through use in the game of the first item of user-generated content by the users; and
automatically dispersing, by the one or more processors, at least a first portion of the first quantity of gains to the first user and a second portion of the first quantity of gains to the second user, based on the first fraction and the second fraction of the ownership of the first item of user-generated content as recorded on the decentralized ledger.

### Claim 12 (depends on 11)

The method of claim 11, further comprising:
executing, within the online gaming platform, an instance of the game, and implement in-game actions in the instance of the game in response to action requests for the in-game actions by the users.

### Claim 13 (depends on 11)

The method of claim 11, further comprising:
automatically determining the first portion and the second portion of the first quantity of gains to be dispersed, wherein determination of the first portion and the second portion are based on the first fraction and the second fraction of the ownership of the first item of user-generated content as recorded.

### Claim 14 (depends on 11)

The method of claim 11, further comprising:
facilitating creation of the first item of user-generated content by the group of owning users, wherein individual ones of the group of owning users have contributed at least one of (i) effort and/or (ii) resources to the creation of the first item of user-generated content.

### Claim 15 (depends on 11)

The method of claim 11, wherein executing the instance of the game is performed such that the first user and the second user are enabled to interact with each other within the online gaming platform.

### Claim 16 (depends on 14)

The method of claim 14, further comprising:
automatically determining individual sub-portions of the first quantity of gains to be dispersed to individual ones of the group of owning users, wherein determining the individual sub-portions of the first quantity of gains is based on an agreement among the group of owning users that has been accepted prior to the first quantity of gains being gained.

### Claim 17 (depends on 11)

The method of claim 11, wherein the first item of user-generated content is configured to be used for at least one of a race, a battle, an ambush, a raid, and/or a war conducted and/or performed within the online gaming platform.

### Claim 18 (depends on 11)

The method of claim 11, wherein the use of the first item of user-generated content includes at least some of the users spending time within the game being engaged with the first item of user-generated content, and wherein the first quantity of gains is obtained through monetization of the spending of time.

### Claim 19 (depends on 11)

The method of claim 11, further comprising:
facilitating a transfer of the first fraction of the ownership of the first item of user-generated content from the first user to a third user;
recording the ownership of the first fraction of the first item of user-generated content by the third user;
automatically determining a second quantity of gains that have been gained within the online gaming platform through use in the game of the first item of user-generated content; and
dispersing at least a portion of the second quantity of gains to the third user, based on the ownership of the first fraction of the first item of user-generated content by the third user as recorded.

### Claim 20 (depends on 11)

The method of claim 11, wherein facilitating assignment of the ownership is accomplished through a user interface.
