# US 12,179,116 B2 · Mini-games in music experiences

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- Number: US 12,179,116 B2
- Document ID: US12179116B2
- Status: Granted
- Kind: B2
- Application number: 17/472,344
- Filed: 2021-09-10
- Published: 2022-03-17
- Granted: 2024-12-31
- Earliest claimed: 2020-09-11
- Assignees: Sony Group Corporation; Sony Corporation of America
- Applicants: Sony Group Corporation; Sony Corporation of America
- Inventors: Thomas Sachson
- Web page: https://patentgrep.com/patent/US12179116B2

## CPC

- A63F 13/65: automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F 13/88: Mini-games executed independently while main games are being loaded
- A63F 13/323: between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
- A63F 13/35: Details of game servers
- A63F 13/533: for prompting the player, e.g. by displaying a game menu
- A63F 13/814: Musical performances, e.g. by evaluating the player's ability to follow a notation
- A63F 2300/308: Details of the user interface
- A63F 2300/5553: user representation in the game field, e.g. avatar
- A63F 2300/69: Involving elements of the real world in the game world, e.g. measurement in live races, real video
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

Providing an online music experience, including: a music venue system; a game device; wherein a game processor uses game data to provide a mini-game experience and present the mini-game experience through a display, wherein the game processor uses venue data to modify the mini-game experience and present the modified mini-game experience through the display, wherein the game processor receives user input and sends gameplay, wherein a system processor uses music data, video data, and the gameplay data to create a data representation of a music performance, wherein the system processor sends the data representation of the music performance to the game device, and wherein the game processor uses the data representation of the music performance to present the music performance through the display.

## Claims

### Claim 1

A system for providing a mini-game experience within a virtual world of a computer-implemented game to enhance enjoyment of an online music experience, comprising:
a music venue system, including a system processor, a system network interface, and a system storage that stores music data, video data, and venue data;
a game device, including a game processor, a display, a game user interface, a game network interface, and a game storage that stores gameplay data for the computer-implemented game;
wherein the game processor uses the gameplay data to provide the mini-game experience and present the mini-game experience through the display and the game user interface,
wherein the mini-game experience includes playing multiple mini-games within a music-themed world of the computer-implemented game,
wherein the mini-games are designed to promote user engagement in the virtual world by increasing play times and monetization events including sale of digital goods, sale of physical goods, and interaction with brand messaging,
wherein the system processor sends the venue data to the game device through the system network interface and the game network interface,
wherein the game processor uses the venue data received from the music venue system to modify the mini-game experience and present the modified mini-game experience through the display and the game user interface,
wherein the game processor receives user input through the game user interface and creates the gameplay data,
wherein the game processor sends the gameplay data to the music venue system through the game network interface and the system network interface,
wherein the system processor uses the music data, the video data, and the gameplay data received from the game device to create a data representation of a music performance,
wherein the system processor sends the data representation of the music performance to the game device through the system network interface and the game network interface, and
wherein the game processor uses the data representation of the music performance to present the music performance through the display and the game user interface.

### Claim 2 (depends on 1)

The system of claim 1, wherein the game device is a game console.

### Claim 3 (depends on 1)

The system of claim 1, wherein the game device is a mobile device.

### Claim 4 (depends on 3)

The system of claim 3, wherein the game processor, the game user interface, the game network interface, and the game storage of the mobile device correspond to a mobile processor, a mobile user interface, a mobile network interface, and a mobile storage.

### Claim 5 (depends on 1)

The system of claim 1, wherein the music venue system provides the mini-game experience to win prizes to decorate avatars in the online concert venue.

### Claim 6 (depends on 1)

The system of claim 1, wherein the music venue system provides a music venue for a live performance by a music artist.

### Claim 7 (depends on 1)

The system of claim 1, wherein the music venue system provides a representation of people attending the online performance as avatars in a virtual crowd.

### Claim 8

A method for providing a mini-game experience within a virtual world of a computer-implemented game to enhance enjoyment of an online music experience using a music venue system, comprising:
presenting, by the music venue system, the mini-game experience through a display and a game user interface using gameplay data,
wherein the mini-game experience includes playing multiple mini-games within a music-themed world of the computer-implemented game,
wherein the mini-games are designed to promote user engagement in the virtual world by increasing play times and monetization events including sale of digital goods, sale of physical goods, and interaction with brand messaging,
wherein the music venue system includes a system processor, a system network interface, and a system storage that stores music data, video data, and venue data;
sending the venue data to a game device through the system network interface and a game network interface;
modifying the mini-game experience and presenting the modified mini-game experience through the display and the game user interface using the received venue data;
creating the gameplay data using input received through the game user interface;
sending the gameplay data to the music venue system through the game network interface and the system network interface;
creating a data representation of a music performance using the music data, the video data, and the gameplay data received from the game device;
sending the data representation of the music performance to the game device through the system network interface and the game network interface; and
presenting the music performance through the display and the game user interface using the data representation of the music performance.

### Claim 9 (depends on 8)

The method of claim 8, wherein the game device is a game console.

### Claim 10 (depends on 8)

The method of claim 8, wherein the game device is a mobile device.

### Claim 11 (depends on 8)

The method of claim 8, wherein the music venue system provides the mini-game experience to win prizes to decorate avatars in an online concert venue.

### Claim 12 (depends on 8)

The method of claim 8, further comprising providing a music venue for a live performance by a music artist.

### Claim 13 (depends on 8)

The method of claim 8, further comprising
providing a representation of people attending the online performance as avatars in a virtual crowd.

### Claim 14 (depends on 8)

The method of claim 8, further comprising
selecting colors and textures for a game area and chairs based on information about a music venue or a song being performed by an artist.

### Claim 15

A non-transitory computer-readable storage medium storing a computer program to provide a mini-game experience within a virtual world of a computer-implemented game to enhance enjoyment of an online music experience using a music venue system, the computer program comprising executable instructions that cause a computer to:
present a mini-game experience through a display and a game user interface using gameplay data,
wherein the mini-game experience includes playing multiple mini-games within a music-themed world of the computer-implemented game,
wherein the mini-games are designed to promote user engagement in the virtual world by increasing play times and monetization events including sale of digital goods, sale of physical goods, and interaction with brand messaging,
wherein the music venue system includes a system processor, a system network interface, and a system storage that stores music data, video data, and venue data;
send the venue data to a game device through the system network interface and a game network interface;
modify the mini-game experience and presenting the modified mini-game experience through the display and the game user interface using the received venue data;
create the gameplay data using input received through the game user interface;
send the gameplay data to the music venue system through the game network interface and the system network interface;
create a data representation of a music performance using the music data, the video data, and the gameplay data received from the game device;
send the data representation of the music performance to the game device through the system network interface and the game network interface; and
present the music performance through the display and the game user interface using the data representation of the music performance.

### Claim 16 (depends on 15)

The non-transitory computer-readable storage medium of claim 15, further comprising executable instructions that cause the computer to
provide a music venue for a live performance by a music artist.

### Claim 17 (depends on 15)

The non-transitory computer-readable storage medium of claim 15, further comprising executable instructions that cause the computer to
provide a representation of people attending the online performance as avatars in a virtual crowd.

### Claim 18 (depends on 15)

The non-transitory computer-readable storage medium of claim 15, further comprising executable instructions that cause the computer to
select colors and textures for a game area and chairs based on information about a music venue or a song being performed by an artist.
