Methods and systems for dynamically selecting and modifying digital assets within game elements of a multiplayer video game
AssigneeActivision Publishing, Inc.
InventorOmer Salik
Life of this patent
Estimating the term…
Abstract
The present specification describes computer-implemented methods and systems for selecting and modifying messaging within a virtual gaming environment. Digital assets are selectively placed at various locations within scenes of the virtual gaming environment for improved visibility and impact. The scenes are evaluated and scored based on past, real time and predicted game data, to determine scores. The scores are used to identify values of digital asset placement within those scenes.
Claims28
A computer-implemented method for dynamically placing at least one digital message within a game space of a multi-player video game, wherein the method is implemented in a computer having a processor and a non-transient memory, the method comprising:
- evaluating a scene of the game space to generate a score for the scene, wherein the score is based on at least one of historic data associated with the multi-player video game, real time data associated with the multi-player video game, or data related only to the scene and wherein said scene is defined by objects other than virtual characters;
- generating a graphical user interface to be displayed to a digital asset owner, wherein the graphical user interface is configured to visually provide, on the display, at least one of the scene or the score and to enable the at least one digital asset owner to associate the at least one digital message with the score;
- determining suitability of the at least one digital message to the scene;
- modifying the at least one digital message based on the determined suitability;
- and
- placing the modified at least one digital message for display in or on at least one of the objects.
A digital asset server in data communication with a multi-player video game and configured to dynamically place at least one digital message within a game space of the multi-player video game, wherein the digital asset server comprises a processor, a non-transient memory, and a plurality of programmatic instructions that, when executed by the at least one processor:
- evaluates a scene of the game space to generate a score for the scene, wherein the score is based on at least one of historic data associated with the multi-player video game, real time data associated with the multi-player video game, or data related only to the scene and wherein said scene is defined by objects other than virtual characters;
- generates a graphical user interface to be displayed to a digital asset owner, wherein the graphical user interface is configured to visually provide, on the display, at least one of the scene or the score and to enable the at least one digital asset owner to associate the at least one digital message with the score;
- determines suitability of the at least one digital message to the scene;
- modifies the at least one digital message based on the determined suitability;
- and
- places the modified at least one digital message for display on or in at least one of the objects of the game space.
Dependencies are inferred from the claim text.