# US 12,179,099 B2 · Method and system for processing gender voice compensation

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- Number: US 12,179,099 B2
- Document ID: US12179099B2
- Status: Granted
- Kind: B2
- Application number: 17/826,935
- Filed: 2022-05-27
- Published: 2023-11-30
- Granted: 2024-12-31
- Earliest claimed: 2022-05-27
- Assignees: Sony Interactive Entertainment Inc.
- Applicants: Sony Interactive Entertainment LLC
- Inventors: Sarah Karp
- Web page: https://patentgrep.com/patent/US12179099B2

## CPC

- A63F 13/40: Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F 13/215: comprising means for detecting acoustic signals, e.g. using a microphone
- A63F 13/424: involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
- A63F 13/67: adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
- G10L 15/063: {Training}
- G10L 15/16: using artificial neural networks
- G10L 15/22: Procedures used during a speech recognition process, e.g. man-machine dialogue
- G10L 15/30: Distributed recognition, e.g. in client-server systems, for mobile phones or network applications
- G10L 21/013: Adapting to target pitch
- G10L 21/0316: by changing the amplitude
- G10L 21/0364: for improving intelligibility
- G10L 2015/088: {Word spotting}
- G10L 2015/223: {Execution procedure of a spoken command}
- G10L 2021/0135: {Voice conversion or morphing}
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- G10L: SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING

## Abstract

A method for gaming. The method includes receiving an audio command used for controlling game play of a video game for a player, wherein the audio command originates from the player. The method includes providing the audio command to an artificial intelligence (AI) model trained to normalize one or more sounds of the player to one or more expected sounds of the video game. The method includes normalizing the audio command using the AI model to control the game play.

## Claims

### Claim 1

A method for gaming, comprising:
receiving an audio command used for controlling game play of a video game for a player, wherein the audio command originates from the player;
providing the audio command to an artificial intelligence (AI) model trained to normalize one or more sounds of the player to one or more expected sounds of the video game;
normalizing the audio command using the AI model to control the game play;
providing an instruction to verbalize a calibrated sound during a calibration phase;
receiving an uttered sound originating from the player;
normalizing the uttered sound to generate a translated sound;
presenting the translated sound;
receiving a response originating from the player indicating whether the translated sound matches the calibrated sound; and
providing the response as feedback to the AI model for training the AI model during the calibration phase.

### Claim 2 (depends on 1)

The method of claim 1, further comprising:
translating the audio command that is normalized to a game command known to the video game using the AI model; and
executing the video game using the game command.

### Claim 3 (depends on 1)

The method of claim 1, further comprising:
executing the AI model at a local device or a back-end server when performing the normalizing the audio command.

### Claim 4 (depends on 1)

The method of claim 1,
wherein the audio command is a word or a phrase.

### Claim 5 (depends on 1)

The method of claim 1,
wherein the calibrated sound is a word or a phrase.

### Claim 6 (depends on 1)

The method of claim 1, wherein the normalizing the audio command includes:
adjusting a pitch of the audio command to an expected pitch known to the video game.

### Claim 7 (depends on 1)

The method of claim 1, wherein the normalizing the audio command includes:
adjusting an enunciation of the audio command to an expected sound known to the video game.

### Claim 8

A non-transitory computer-readable medium storing a computer program for performing a method, the computer-readable medium comprising:
program instructions for receiving an audio command used for controlling game play of a video game for a player, wherein the audio command originates from the player;
program instructions for providing the audio command to an artificial intelligence (AI) model trained to normalize one or more sounds of the player to one or more expected sounds of the video game;
program instructions for normalizing the audio command using the AI model to control the game play;
program instructions for providing an instruction to verbalize a calibrated sound during a calibration phase;
program instructions for receiving an uttered sound originating from the player;
program instructions for normalizing the uttered sound to generate a translated sound;
program instructions for presenting the translated sound;
program instructions for receiving a response originating from the player indicating whether the translated sound matches the calibrated sound; and
program instructions for providing the response as feedback to the AI model for training the AI model during the calibration phase.

### Claim 9 (depends on 8)

The non-transitory computer-readable medium of claim 8, further comprising:
program instructions for translating the audio command that is normalized to a game command known to the video game using the AI model; and
program instructions for executing the video game using the game command.

### Claim 10 (depends on 8)

The non-transitory computer-readable medium of claim 8, further comprising:
program instructions for executing the AI model at a local device or a back-end server when performing the normalizing the audio command.

### Claim 11 (depends on 8)

The non-transitory computer-readable medium of claim 8,
wherein in the method the audio command is a word or a phrase.

### Claim 12 (depends on 8)

The non-transitory computer-readable medium of claim 8, wherein the program instructions for normalizing the audio command includes:
program instructions for adjusting a pitch of the audio command to an expected pitch known to the video game; or
program instructions for adjusting an enunciation of the audio command to an expected sound known to the video game.

### Claim 13

A computer system comprising:
a processor;
memory coupled to the processor and having stored therein instructions that, if executed by the computer system, cause the computer system to execute a method for gaming, comprising:
receiving an audio command used for controlling game play of a video game for a player, wherein the audio command originates from the player;
providing the audio command to an artificial intelligence (AI) model trained to normalize one or more sounds of the player to one or more expected sounds of the video game;
normalizing the audio command using the AI model to control the game play;
providing an instruction to verbalize a calibrated sound during a calibration phase;
receiving an uttered sound originating from the player;
normalizing the uttered sound to generate a translated sound;
presenting the translated sound;
receiving a response originating from the player indicating whether the translated sound matches the calibrated sound; and
providing the response as feedback to the AI model for training the AI model during the calibration phase.

### Claim 14 (depends on 13)

The computer system for gaming of claim 13, the method further comprising:
translating the audio command that is normalized to a game command known to the video game using the AI model; and
executing the video game using the game command.

### Claim 15 (depends on 13)

The computer system for gaming of claim 13, the method further comprising:
executing the AI model at a local device or a back-end server when performing the normalizing the audio command.

### Claim 16 (depends on 13)

The computer system for gaming of claim 13,
wherein in the method the audio command is a word or a phrase.

### Claim 17 (depends on 13)

The computer system of claim 13, wherein in the method the normalizing the audio command includes:
adjusting a pitch of the audio command to an expected pitch known to the video game; or
adjusting an enunciation of the audio command to an expected sound known to the video game.
