System and method for distanced interactive experiences
OwnerMark D. Wieczorekinventor
Life of this patent
Estimating the term…
Abstract
Systems and methods according to present principles allow social distancing within themed attractions such as haunted attractions in order to allow the enjoyment of the same in various circumstances. These circumstances include times of pandemic, for customers that are afraid to congregate in large groups, for customers that desire to control aspects of the experience, and so on.
Claims22
A method of operating an augmented reality experience, comprising:
- operating a server to receive data about a maze;
- operating the server to communicate with an actor computing environment, the actor computing environment coupled to an actor display, the actor computing environment configured to generate an actor interface, the actor interface providing an activatable element wherein an actor activating the activatable element may instantiate an animation associated with an action pocket or instantiation point within the maze, wherein the actor interface further displays one or more entries associated with users or user game objects, and wherein an entry is displayed on the actor interface based on a first user or a user game object associated with the first user, the first user or user game object associated with a first user computing environment and first augmented reality display, the first user or game object associated with the first user entering the maze or interacting with a particular trigger within the maze, wherein the particular trigger is associated with a trigger area or trigger volume defined in the maze, and wherein the interacting with the particular trigger includes the first user or user game object intersecting with the trigger area or trigger volume;
- operating the server to display an inverted view on the actor display, the inverted view providing a simulated view for the actor in a direction from the action pocket or instantiation point at least partially towards the first user or user game object, the inverted view based on the received data about the maze, a location of the first user, and the location of the action pocket or instantiation point within the maze;
- and
- operating the server such that, upon activation of the activatable element, causing the animation to display on the first augmented reality display.
An augmented reality headset coupled to a computing environment, the computing environment including a non-transitory computer readable medium, comprising instructions for causing the computing environment to perform a method comprising:
- transmitting data about a maze to a server, the data used as a first user using a from a first user computing environment traverses the maze, the first user computing environment coupled to a first augmented reality display, and wherein the transmitted data is data indicating a layout of the maze, whereby the server processes the received data to determine locations of one or more action pockets or instantiation points in the maze;
- whereby the server is operated to communicate with an actor computing environment, the actor computing environment coupled to an actor display, the actor computing environment configured to generate an actor interface, the actor interface providing an activatable element wherein an actor activating the activatable element may instantiate an animation associated with the action pocket or instantiation point within the maze, wherein the actor interface further displays one or more entries associated with users or user game objects, and wherein an entry is displayed on the actor interface based on the first user or a user game object associated with the first user and first user computing environment and first augmented reality display, entering the maze or interacting with a particular trigger within the maze, wherein the particular trigger is associated with a trigger area or trigger volume defined in the maze, and wherein the interacting with the particular trigger includes the first user or user game object intersecting with the trigger area or trigger volume;
- and whereby the server is operated to display an inverted view on the actor display, the inverted view providing a simulated view for the actor in a direction from the action pocket or instantiation point at least partially towards the first user or user game object, the inverted view based on the received data about the maze, a location of the first user, and the location of the action pocket or instantiation point within the maze;
- and such that upon activation of the activatable element, the animation associated with the activatable element is displayed on the first augmented reality display.
A method of operating a virtual reality experience, comprising:
- operating the server to communicate with a first user computing environment, the first user computing environment coupled to a first virtual reality display;
- and
- operating the server to communicate with an actor computing environment, the actor computing environment providing at least one artificial intelligence controlled actor with an associated actor avatar, the artificial intelligence controlled actor using machine learning based on data about actor avatar actions and captured user reactions in response to the actor avatar actions to at least in part suggest a future actor action calculated to deliver a desired user response, the actor avatar situated or instantiated in an action pocket or instantiation point within the maze, the actor avatar controlled to perform an action based in part on a user or user game object associated with the first user computing environment interacting with a respective particular trigger within the maze, wherein the particular trigger is associated with a trigger area or trigger volume defined in the maze, and wherein the interacting with a respective particular trigger includes intersecting with the trigger area or trigger volume, and
- operating the server to render movements of the artificial intelligence actor avatar on the first virtual reality display, whereby the actor avatar appears to a user to be acting within the maze.
Dependencies are inferred from the claim text.