Logging virtual game events
AssigneeNintendo Co., Ltd.
InventorYurie Hattori
Life of this patent
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Abstract
An information processing system generates at least one virtually arranged object based on at least one event log within a unit period of actual time among event logs about in-game events that occur based on in-game activities in a virtual game space, arranges one or more of the at least one virtually arranged objects in a virtual field which is a unit for generation of an output image to be shown on a display, stores the virtual field together with the one or more of the at least one virtually arranged objects as a past object based on arrangement of a reference number of the virtually arranged objects in the virtual field, and arranging one or more of the at least one virtually arranged objects in another virtual field when the reference number of virtually arranged objects are arranged in the virtual field.
Claims24
An information processing system comprising:
- a memory storing a computer-readable program;
- and
- one or more processors, when executing the computer-readable program, that perform
- generating at least one virtually arranged object for a target game player of multiple game players based on a processing target event log within a unit period of actual time about in-game events that occur based on in-game activities in a virtual game space, the virtual game space being shared by the multiple game players, where the processing target event log is generated from events in an event log of the target game player and events in event logs from other of the multiple game players, the event log of the target game player contains in-game events caused by the target game player in the virtual game space and in-game events which cause a change in the virtual game space caused by other game players of the multiple game players, the events used to generate the processing target event log from the event logs from the other of the multiple game players include the in-game events which cause a change in the virtual game space caused by game players different from the game player associated with the event log, respectively,
- arranging one or more of the at least one virtually arranged objects in a virtual field which is a unit for generating an output image to be shown on a display,
- storing the virtual field together with the one or more of the at least one virtually arranged objects as a past object based on arrangement of a reference number of virtually arranged objects in the virtual field,
- arranging one or more of the at least one virtually arranged objects in another virtual field when the reference number of virtually arranged objects are arranged in the virtual field, and
- generating the output image based on at least one of the stored virtual field or the another virtual field, for display on the display.
A non-transitory computer-readable storage medium with an executable information processing program stored thereon, the program causing one or more processors to perform:
- generating at least one virtually arranged object based on a processing target event log within a unit period of actual time about in-game events that occur based on in-game activities in a virtual game space, the virtual game space being shared by multiple game players, the processing target event log being generated by at least one event log, the at least one event log including a first event log of a first game player, the first event log containing in-game events caused by the first game player in the virtual game space and in-game events which cause a change in the virtual game space caused by other game players of the multiple game players;
- arranging one or more of the at least one virtually arranged objects in a virtual field which is a unit for generating an output image to be shown on a display;
- storing the virtual field together with the one or more of the at least one virtually arranged objects as a past object based on arrangement of a reference number of virtually arranged objects in the virtual field;
- arranging one or more of the at least one virtually arranged objects in another virtual field when the reference number of virtually arranged objects are arranged in the virtual field;
- and
- transmitting at least one of the virtual field or the another virtual field.
An information processing apparatus comprising:
- a memory storing a computer-readable program;
- and
- one or more processors, when executing the computer-readable program, that perform
- generating at least one virtually arranged object based on a processing target event log within a unit period of actual time about in-game events that occur based on in-game activities in a virtual game space, the virtual game space being shared by multiple game players, the processing target event log being generated by at least one event log, the at least one event log including a first event log of a first game player, the first event log containing in-game events caused by the first game player in the virtual game space and in-game events which cause a change in the virtual game space caused by other game players of the multiple game players,
- arranging one or more of the at least one virtually arranged objects in a virtual field which is a unit for generating an output image to be shown on a display,
- storing the virtual field together with the one or more of the at least one virtually arranged objects as a past object based on arrangement of a reference number of virtually arranged objects in the virtual field,
- arranging one or more of the at least one virtually arranged objects in another virtual field when the reference number of virtually arranged objects are arranged in the virtual field, and
- transmitting at least one of the virtual field or the another virtual field.
An information processing method performed in an information processing apparatus, the information processing method comprising:
- generating at least one virtually arranged object based on a processing target event log within a unit period of actual time among in-game events that occur based on in-game activities in a virtual game space, the virtual game space being shared by multiple game players, the processing target event log being generated by at least one event log, the at least one event log including a first event log of a first game player, the first event log containing in-game events caused by the first game player in the virtual game space and in-game events which cause a change in the virtual game space caused by other game players of the multiple game players;
- arranging one or more of the at least one virtually arranged objects in a virtual field which is a unit for generating an output image to be shown on a display;
- storing the virtual field together with the one or more of the at least one virtually arranged objects as a past object based on arrangement of a reference number of the virtually arranged objects in the virtual field;
- arranging one or more of the at least one virtually arranged objects in another virtual field when the reference number of virtually arranged objects are arranged in the virtual field;
- and
- transmitting at least one of the virtual field or the another virtual field.
Dependencies are inferred from the claim text.