Methods and systems for selecting a level of detail visual asset during the execution of a video game
AssigneeActivision Publishing, Inc.
InventorRulon Joseph Raymond
Life of this patent
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AssigneeActivision Publishing, Inc.
InventorRulon Joseph Raymond
Estimating the term…
In a process for selecting a LOD visual asset from a set of pre-generated LOD visual assets for rendering during gameplay, data representative of the set of pre-generated LOD visual assets and associated switch distances is accessed. One or more variables related to the client devices and/or the gameplay being rendered on the client devices is monitored. Thereafter, either a first action of applying at least one corrective factor to the associated switch distance in order to generate modulated switch distances and then selecting a LOD from the set of pre-generated generated LOD visual assets based on one of the modulated switch distances or a second action of selecting a LOD visual asset from the set of pre-generated LOD visual assets based on the associated switch distances corresponding to the selected LOD visual asset is performed.
A method of selecting one of a plurality of level of detail (LOD) visual assets for rendering during gameplay in a multiplayer game being executed on a client device, wherein each of the plurality of LOD visual assets is associated with a switch distance, the method comprising:
A computer readable non-transitory medium comprising a plurality of executable programmatic instructions wherein, said plurality of executable programmatic instructions are executed by a processor in a computing device, a process for selecting one of a plurality of level of detail (LOD) visual assets is performed to render during gameplay in a multiplayer game being executed on a client device, wherein each of the plurality of LOD visual assets is associated with a switch distance, the plurality of executable programmatic instructions comprising:
Dependencies are inferred from the claim text.