# US 12,112,413 B2 · Device and method for generating emotion combined content

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- Number: US 12,112,413 B2
- Document ID: US12112413B2
- Status: Granted
- Kind: B2
- Application number: 17/877,456
- Filed: 2022-07-29
- Published: 2023-03-02
- Granted: 2024-10-08
- Earliest claimed: 2021-08-26
- Assignees: Samsung Electronics Co., Ltd.
- Applicants: Samsung Electronics Co., Ltd.
- Inventors: Minjeong Moon; Woonghee Park; Giyong Lee; Minjung Moon; Chunbae Park; Dami Jeon; Hayoung Jeon
- Web page: https://patentgrep.com/patent/US12112413B2

## CPC

- G06T 13/80: Two-dimensional [2D] animation, e.g. using sprites
- G06Q 50/00: Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism (healthcare informatics G16H)
- G06Q 50/10: Services
- G06Q 50/40: Business processes related to the transportation industry (shipping G06Q10/083)
- G06T 11/60: Creating or editing images; Combining images with text
- G06T 13/40: of characters, e.g. humans, animals or virtual beings
- H04L 51/04: Real-time or near real-time messaging, e.g. instant messaging [IM]
- H04L 51/10: Multimedia information
- G06T 2200/24: involving graphical user interfaces [GUIs]
- G06T: IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06Q: INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- H04L: TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION (arrangements common to telegraphic and telephonic communication H04M)

## Abstract

An electronic device includes an input module configured to receive, from a user, an input of a plurality of emotion representation contents representing emotions, a display, and a processor electrically connected to the input module and the display. The processor is configured to, in response to at least one emotion representation content among the plurality of emotion representation contents being different from other emotion representation contents among the plurality of emotion representation contents, present a recommended animation representation based on an emotion combination of the plurality of emotion representation contents.

## Claims

### Claim 1

An electronic device, comprising:
a display;
a processor; and
memory storing instructions that, when executed by the processor, cause the electronic device to:
receive an input of a plurality of emotion representation contents;
compare the input plurality of emotion representation contents with each other; and
in response to at least one input emotion representation content among the input plurality of emotion representation contents being different from at least one other input emotion representation contents among the input plurality of emotion representation contents, present an animation based on an emotion combination of the input plurality of emotion representation contents.

### Claim 2 (depends on 1)

The electronic device of claim 1, wherein the instructions, when executed by the processor, further cause the electronic device to:
receive the input of the plurality of emotion representation contents respectively representing one of a positive emotion, a negative emotion, and a neutral emotion,
identify the emotion combination of the plurality of emotion representation contents as one of a positive emotion, a negative emotion, and a neutral emotion, or a combination of two or more thereof, and
present the animation corresponding to the identified emotion combination.

### Claim 3 (depends on 1)

The electronic device of claim 1, wherein the instructions, when executed by the processor, further cause the electronic device to:
classify the plurality of emotion representation contents into a main content and a sub-content;
apply a first partial motion corresponding to the main content in a selected animation to the main content; and
apply a second partial motion corresponding to the sub-content in the selected animation to the sub-content.

### Claim 4 (depends on 1)

The electronic device of claim 1, wherein the instructions, when executed by the processor, further cause the electronic device to:
in response to a first emotion representation content representing a positive emotion and a second emotion representation content representing a negative emotion, apply a switch effect of switching from the first emotion representation content to the second emotion representation content among the plurality of emotion representation contents to the first emotion representation content and the second emotion representation content.

### Claim 5 (depends on 4)

The electronic device of claim 4, wherein the instructions, when executed by the processor, further cause the electronic device to perform at least one of:
a first operation of visualizing a main content prior to a sub-content among the plurality of emotion representation contents to which the switch effect is applied, and
a second operation of overlaying the main content on the sub-content.

### Claim 6 (depends on 1)

The electronic device of claim 1, wherein the instructions, when executed by the processor, further cause the electronic device to:
in response to the plurality of emotion representation contents representing one emotion combination between a combination of positive emotions and a combination of negative emotions, apply an emphasis effect of copying at least one of the plurality of emotion representation contents to a plurality of graphic representations and perform visualization.

### Claim 7 (depends on 1)

The electronic device of claim 1, wherein the instructions, when executed by the processor, further cause the electronic device to:
calculate an emotion score for the emotion combination of the plurality of emotion representation contents based on an emotion weight mapped to each of the plurality of emotion representation contents; and
determine the animation corresponding to the emotion score.

### Claim 8 (depends on 7)

The electronic device of claim 7, wherein the instructions, when executed by the processor, further cause the electronic device to:
calculate the emotion score by multiplying emotion weights of the plurality of emotion representation contents.

### Claim 9 (depends on 8)

The electronic device of claim 8, wherein the instructions, when executed by the processor, further cause the electronic device to:
in response to the calculated emotion score being a positive number, determine an emphasis effect as the animation; and
in response to the calculated emotion score being a negative number, determine a switch effect as the animation.

### Claim 10 (depends on 1)

The electronic device of claim 1, wherein the instructions, when executed by the processor, further cause the electronic device to:
generate emotion combined content by applying a plurality of animations selected by a user input among animations comprising the animation to at least one of the plurality of emotion representation contents.

### Claim 11 (depends on 1)

The electronic device of claim 1, wherein the instructions, when executed by the processor, further cause the electronic device to:
apply a neutral effect of maintaining a simultaneous output of at least one of the plurality of emotion representation contents in a given time period to the at least one of the plurality of emotion representation contents, in response to the at least one of the plurality of emotion representation contents representing a neutral emotion.

### Claim 12 (depends on 1)

The electronic device of claim 1, wherein the instructions, when executed by the processor, further cause the electronic device to:
in response to another input through an input module, select a portion of emotion representation contents provided in a content generation interface.

### Claim 13 (depends on 1)

The electronic device of claim 1, wherein the instructions, when executed by the processor, further cause the electronic device to:
set emotion representation content designated by a user input among a plurality of emotion representation contents selected in a content generation interface as main content,
set the other emotion representation contents as sub-contents, and
visualize the main content preferentially over the sub-contents.

### Claim 14 (depends on 1)

The electronic device of claim 1, wherein the instructions, when executed by the processor, further cause the electronic device to:
output the animation determined based on the emotion combination of the plurality of emotion representation contents to an area on which an attention of a user is focused, and
visualize a preview representation generated by applying the animation to at least one of the plurality of emotion representation contents.

### Claim 15 (depends on 1)

The electronic device of claim 1, wherein the instructions, when executed by the processor, further cause the electronic device to:
extract a first predetermined number of emotion representation contents from the plurality of emotion representation contents, based on a number of emotion representations identified from a series of user inputs received through an input module.

### Claim 16 (depends on 15)

The electronic device of claim 15, wherein the instructions, when executed by the processor, further cause the electronic device to:
extract a second predetermined number of emotion representation contents from the plurality of emotion representation contents, based on an input frequency and an input order of emotions.

### Claim 17 (depends on 15)

The electronic device of claim 15, wherein the instructions, when executed by the processor, further cause the electronic device to:
classify the extracted emotion representation contents into a main content and a sub-content based on an input frequency and an input order.

### Claim 18 (depends on 1)

The electronic device of claim 1, wherein the instructions, when executed by the processor, further cause the electronic device to:
visualize a preview representation generated by applying the animation to the plurality of emotion representation contents, in a recommendation area of a keyboard application; and
in response to the preview representation visualized in the recommendation area being selected, share emotion combined content encoded corresponding to the preview representation with at least one of other applications and other electronic devices.

### Claim 19

A method implemented by a processor, the method comprising:
receiving an input of a plurality of emotion representation contents representing emotions;
comparing the input plurality of emotion representation contents with each other;
in response to at least one input emotion representation content among the input plurality of emotion representation contents being different from at least one other input emotion representation content among the input plurality of emotion representation contents, presenting an animation based on an emotion combination of the input plurality of emotion representation contents; and
generating emotion combined content by applying an animation selected by a user input among animations comprising the presented animation to the at least one input emotion representation content and the at least one other input emotion representation content.

### Claim 20

A non-transitory computer-readable storage medium storing instructions that, when executed by a processor of an electronic device, cause the electronic device to:
receive an input of a plurality of emotion representation contents representing emotions,
compare the input plurality of emotion representation contents with each other,
in response to at least one input emotion representation content among the input plurality of emotion representation contents being different from at least one other input emotion representation content among the input plurality of emotion representation contents, present an animation based on an emotion combination of the input plurality of emotion representation contents, and
generate emotion combined content by applying an animation selected by a user input among animations comprising the presented animation to the at least one input emotion representation content and the at least one other input emotion representation content.
