# US 12,109,492 B2 · Non-transitory computer readable medium, game device, and information processing method

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- Number: US 12,109,492 B2
- Document ID: US12109492B2
- Status: Granted
- Kind: B2
- Application number: 17/646,089
- Filed: 2021-12-27
- Published: 2022-04-21
- Granted: 2024-10-08
- Earliest claimed: 2019-06-28
- Assignees: Cygames, Inc.
- Applicants: Cygames, Inc.
- Inventors: Kazuki Sato; Aya Yokoyama
- Web page: https://patentgrep.com/patent/US12109492B2

## CPC

- A63F 13/56: Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
- A63F 13/814: Musical performances, e.g. by evaluating the player's ability to follow a notation
- A63F 13/2145: the surface being also a display device, e.g. touch screens
- A63F 13/35: Details of game servers
- A63F 13/44: involving timing of operations, e.g. performing an action within a time slot
- A63F 13/5375: for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

A non-transitory computer readable medium stores a program causing a computer to execute: displaying a target object on each of mutually spaced positions on the touchscreen; moving a specific object from a prescribed start position to target objects that are adjacent to each other among the plurality of target objects, the specific object simultaneously arriving at the adjacent target objects; detecting a prescribed operation input to the touchscreen in connection with the moving specific object; determining whether or not the prescribed operation is input within a validity determination area including at least the adjacent target objects and an area therebetween; and determining whether or not the prescribed operation is input at a prescribed timing.

## Claims

### Claim 1

A non-transitory computer readable medium storing a program causing a computer to execute a method comprising:
displaying a plurality of target objects on a plurality of mutually spaced positions on a touchscreen;
moving a specific object from a prescribed start position to a plurality of adjacent target objects that are adjacent to each other among the plurality of target objects, the specific object simultaneously arriving at the plurality of adjacent target objects;
detecting a prescribed operation that is input to the touchscreen in connection with moving the specific object;
determining whether the prescribed operation is input within a validity determination area including at least the plurality of adjacent target objects and an area therebetween;
determining whether the prescribed operation is input at a prescribed timing;
switching a first game mode in which the specific object appears, to a second game mode in which a number of target objects displayed is fewer than in the first game mode and the specific object does not appear; and
moving, in the second game mode, a non-specific object from the prescribed start position to a first target object of the plurality of target objects, the non-specific object arriving at only the first target object.

### Claim 2 (depends on 1)

The non-transitory computer readable medium according to claim 1,
wherein the validity determination area of a respective target object among the plurality of target objects includes a corresponding area that is larger than a display area of the respective target object and that includes at least a middle position between a position where the respective target object is displayed and an adjacent position where an adjacent target object is displayed.

### Claim 3

A game device comprising a computer configured to execute a method comprising:
displaying a plurality of target objects on a plurality of mutually spaced positions on a touchscreen;
moving a specific object from a prescribed start position to a plurality of adjacent target objects that are adjacent to each other among the plurality of target objects, the specific object simultaneously arriving at the plurality of adjacent target objects;
detecting a prescribed operation that is input to the touchscreen in connection with moving the specific object;
determining whether the prescribed operation is input within a validity determination area including at least the plurality of adjacent target objects and an area therebetween;
determining whether the prescribed operation is input at a prescribed timing;
switching a first game mode in which the specific object appears, to a second game mode in which a number of target objects displayed is fewer than in the first game mode and the specific object does not appear; and
moving, in the second game mode, a non-specific object from the prescribed start position to a first target object of the plurality of target objects, the non-specific object arriving at only the first target object.

### Claim 4

An information processing method comprising:
displaying a plurality of target objects on a plurality of mutually spaced positions on a touchscreen;
moving a specific object from a prescribed start position to a plurality of adjacent target objects that are adjacent to each other among the plurality of target objects, the specific object simultaneously arriving at the plurality of adjacent target objects;
detecting a prescribed operation that is input to the touchscreen in connection with moving the specific object;
determining whether the prescribed operation is input within a validity determination area including at least the plurality of adjacent target objects and an area therebetween; and
determining whether the prescribed operation is input at a prescribed timing;
switching a first game mode in which the specific object appears, to a second game mode in which a number of target objects displayed is fewer than in the first game mode and the specific object does not appear; and
moving, in the second game mode, a non-specific object from the prescribed start position to a first target object of the plurality of target objects, the non-specific object arriving at only the first target object.
