Foveated enhancement of non-XR games within a HMD system
AssigneeSony Interactive Entertainment Inc.
InventorsJeffrey R. Stafford, Patrick Connor, Andrew Young
Life of this patent
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Abstract
By using the user head and/or eye tracking capabilities of an extended reality (XR) system, a region of gaze (ROG) of the user towards the virtual screen can be determined and signaled to non-XR games and applications running on the host system connected to the XR system. The existing non-XR games/applications can be patched, upgraded, or remastered to support the application of the ROG and ROG based enhancements of the visuals and user interfaces, using the provided by the system software on the host system that is rendering the game for the XR system.
Claims19
An assembly, comprising:
- a head-wearable extended reality (XR) display (“display”);
- at least one processor configured with instructions to:
- determine a region of gaze (ROG) relative to the display of a wearer of the display;
- and
- based at least in part on the ROG, enhance presentation of at least one non-extended reality (XR) computer game on the display.
A method, comprising:
- receiving a computer simulation originally created for presentation on a non-extended reality (XR) system;
- and
- presenting the computer simulation on a XR display with at least one enhancement based at least in part on a person's region of gaze (ROG) relative to the display.
A device comprising:
- at least one computer memory that is not a transitory signal and that comprises instructions executable by at least one processor to:
- receive a computer game configured for presentation on a non-extended reality (XR) display and patched, upgraded, or remastered to be presented on an extended reality (XR) display;
- and
- based at least in part on a region of gaze (ROG) of a wearer of the XR display, present the computer game.
Dependencies are inferred from the claim text.