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US 12,053,102 B2Granted
Sport chair with game integration
AssigneeNIKE, Inc.
InventorsChristopher Andon, Ciro Fusco, Daniel A. Judelson, Hien Tommy Pham, Michael Wallans
Life of this patent
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Abstract
A sport chair includes a seating surface operative to support a user and a processor. The processor is configured to detect the presence of a user on the seating surface, establish communication with an article of apparel on the body of the user, receive an indication of a physiological parameter of the user from a biometric sensor provided with the article of apparel, and output the physiological parameter to a display.
Claims14
An esports chair comprising:
- a seating surface operative to support a user;
- a processor in communication with a video game system having at least one input controller and an associated display, the processor further in communication with at least one biometric sensor operative to sense a physiological parameter of the user, the physiological parameter comprising a heart rate or a respiration rate, wherein the processor is configured to:
- detect the presence of a user on the seating surface;
- receive an indication of a sensed physiological parameter of the user from the biometric sensor;
- provide the indication of the sensed physiological parameter as an input to the video game system, wherein:
- the indication is operative to alter at least one of a sensitivity of the controller or a clarity or field of view of an image provided via the display;
- and
- wherein an increase in the sensed heart rate or the sensed respiration rate is operative to decrease a focus of the display, decrease an amount of peripheral vision displayed via the display, or increase an amount of jitter in the controller.
5 more elements
A method of altering the gameplay of a video game comprising:
- detecting the presence of a user on a seating surface of a chair;
- receiving, via a processor, an indication of a sensed physiological parameter of the user from a biometric sensor, the physiological parameter comprising a heart rate or a respiration rate;
- providing the indication of the sensed physiological parameter as an input to a video game system, the video game system configured to receive user inputs from a controller and output a view of the video game via a display, wherein:
- the indication of the sensed physiological parameter is operative to alter at least one of a sensitivity of the controller or a clarity or a field of view of the view output via a display and
- wherein an increase in the sensed heart rate or the sensed respiration rate is operative to decrease a focus of the display, decrease an amount of peripheral vision displayed via the display, or increase an amount of jitter in the controller.
2 more elements
Dependencies are inferred from the claim text.