Server-side gaming method and system for the delivery of remotely-rendered content comprising impression content
AssigneeBidstack Group PLC
InventorsArvids Kokins, Francesco Petruzzelli
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AssigneeBidstack Group PLC
InventorsArvids Kokins, Francesco Petruzzelli
Estimating the term…
A server-side gaming method performed by a framework for monitoring the delivery of remotely-rendered content to a user device. The framework comprises a provisioning server for generating and managing impression content, a remote server for generating a plurality of frames of remotely-rendered content that comprise gaming content and the impression content, and an API, for sending and receiving data between the user device and the remote server. The method comprising obtaining received frame information from the user device, using the API, that represents the frames of remotely-rendered content received by the user device. It is determined whether the received frame information comprises data relating to a new frame, where the new frame comprising new gaming content and new impression content. Based on the determination, an indication that the new impression content has been received at the user device is sent from the remote server to the provisioning server.
A server-side gaming method performed by a framework for monitoring the delivery of remotely-rendered content to a user device, the framework comprising:
A system for monitoring the delivery of remotely-rendered content, the system comprising:
A non-transitory computer-readable storage medium comprising a set of computer-readable instructions stored thereon which, when executed by at least one processor are arranged to monitor the delivery of remotely-rendered content to a user device, the framework comprising:
Dependencies are inferred from the claim text.