Gameplay using mobile device sensors
AssigneeDisney Enterprises, Inc.
InventorsNathan D. Nocon, R. Hunter Gough
Life of this patent
Estimating the term…
Abstract
Embodiments relate to gameplay using mobile devices. Embodiments include receiving, by a first device, player input initiating a targeted action. Embodiments include determining, by the first device, an orientation of the first device. Embodiments include determining, by the first device, a location of at least a second device based at least on a message received from the second device. Embodiments include identifying, by the first device, that a target of the targeted action is associated with the second device based on the orientation of the first device and the location of the second device. Embodiments include transmitting, by the first device, an indication of the targeted action to the second device.
Claims20
A method, comprising:
- receiving, by a first device, player input initiating a targeted action;
- determining, by the first device, an orientation of the first device;
- determining, by the first device, a location of at least a second device based at least on a message received from the second device;
- identifying, by the first device, that a target of the targeted action is associated with the second device based on the orientation of the first device and the location of the second device;
- determining, by the first device, that the second device is vulnerable to the targeted action based on an indicator from the second device that is based on whether the second device has detected a defensive gesture;
- and
- transmitting, by the first device, an indication of the targeted action to the second device.
A non-transitory computer-readable medium comprising instructions that, when executed by one or more processors, cause the one or more processors to perform an operation, the operation comprising:
- receiving, by a first device, player input initiating a targeted action;
- determining, by the first device, an orientation of the first device;
- determining, by the first device, a location of at least a second device based at least on a message received from the second device;
- identifying, by the first device, that a target of the targeted action is associated with the second device based on the orientation of the first device and the location of the second device;
- determining, by the first device, that the second device is vulnerable to the targeted action based on an indicator from the second device that is based on whether the second device has detected a defensive gesture;
- and
- transmitting, by the first device, an indication of the targeted action to the second device.
A system, comprising:
- one or more processors;
- and
- a non-transitory computer-readable medium comprising instructions that, when executed by the one or more processors, cause the one or more processors to perform an operation, the operation comprising:
- receiving, by a first device, player input initiating a targeted action;
- determining, by the first device, an orientation of the first device;
- determining, by the first device, a location of at least a second device based at least on a message received from the second device;
- identifying, by the first device, that a target of the targeted action is associated with the second device based on the orientation of the first device and the location of the second device;
- determining, by the first device, that the second device is vulnerable to the targeted action based on an indicator from the second device that is based on whether the second device has detected a defensive gesture;
- and
- transmitting, by the first device, an indication of the targeted action to the second device.
Dependencies are inferred from the claim text.