# US 12,005,361 B2 · Systems and methods for providing a user interface that supports listing a unique digital article in multiple currencies

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- Number: US 12,005,361 B2
- Document ID: US12005361B2
- Status: Granted
- Kind: B2
- Application number: 17/738,776
- Filed: 2022-05-06
- Published: 2023-01-05
- Granted: 2024-06-11
- Earliest claimed: 2021-06-30
- Assignees: Mythical, Inc.
- Applicants: Mythical, Inc.
- Inventors: Stoyan Nikodimov Stoyanov
- Web page: https://patentgrep.com/patent/US12005361B2

## CPC

- A63F 13/69: by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
- A63F 13/792: for payment purposes, e.g. monthly subscriptions
- A63F 13/35: Details of game servers
- A63F 13/533: for prompting the player, e.g. by displaying a game menu
- A63F 13/795: for finding other players; for building a team; for providing a buddy list
- G06Q 10/087: Inventory or stock management, e.g. order filling, procurement or balancing against orders
- G06Q 20/065: {using e-cash}
- G06Q 20/123: {Shopping for digital content}
- G06Q 20/227: {characterised in that multiple accounts are available, e.g. to the payer}
- G06Q 20/381: {Currency conversion}
- G07F 17/3244: {Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes}
- A63F 2300/308: Details of the user interface
- A63F 2300/5513: involving billing
- A63F 2300/575: for trading virtual items
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- G06Q: INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

Systems and methods to provide user interfaces to players of an online gaming platform are disclosed. Exemplary implementations may manage player accounts associated with players, including a first player account that includes a first unique digital article associated with a first in-game player-controllable character configured to be used in an instance of a game; present a user interface that enables a first player to enter and/or select different prices in different currencies; and effectuate publication of a listing information for the first unique digital article. A second player may select from different settlement options. The first unique digital article may be transferred from the first player to the second player.

## Claims

### Claim 1

A system configured to provide user interfaces and relative price information to players of an online gaming platform, wherein the online gaming platform is configured to execute an instance of a game to facilitate presentation of the game to the players, wherein the presentation of the game is based on views of the game that are determined during execution of the instance of the game, wherein the players include a first player and a second player, the system comprising:
one or more processors configured by machine-readable instructions to:
manage player accounts associated with the players, wherein the player accounts include a first player account associated with the first player, wherein the first player controls a first unique digital article associated with a first in-game player-controllable character;
facilitate presentation of a first user interface to the first player, wherein the first user interface is configured to receive player input from the first player, wherein the first user interface enables, through the player input, the player to:
(i) enter and/or select the first unique digital article,
(ii) enter and/or select a first price in a first currency, wherein the first currency is a fiat currency,
(iii) enter a second price in a second currency different from the first currency, wherein the second currency is a decentralized currency,
(iv) initiate publication of listing information to other players including the second player, wherein the listing information corresponds to the player input, and wherein the listing information presents the first unique digital article for sale at either the first price or the second price, wherein the publication is presented to the other players in a second interface that is different from the first user interface;
effectuate a game presentation of the game to the second player, via a second client computing platform associated with the second player, wherein the game presentation presents the first in-game player-controllable character;
subsequent to the publication of the listing information, modify a depiction of the first in-game player-controllable character in the game presentation by a visual indicator, wherein the visual indicator visually represents to the second player that the listing information pertaining to the first unique digital article that is correlated to the first in-game player-controllable character has been published;
receive second player input, from the second player, through the second interface, wherein the second player input includes a selection of either the first price or the second price;
facilitate presentation of a third interface to the second player, wherein the third user interface is different from both the first user interface and the second interface, wherein:
(i) responsive to the selection of the first price through the second interface, the third interface presents a first set of one or more settlement options to the second player, wherein the first set includes the first currency,
(ii) responsive to the selection of the second price through the second interface, the third interface presents a second set of one or more settlement options to the second player, wherein the second set includes the second currency; and
transfer the first unique digital article from the first player to the second player, in accordance with a settlement option selected from either the first set of one or more settlement options or the second set of one or more settlement options.

### Claim 2 (depends on 1)

The system of claim 1, wherein the one or more processors are further configured to:
execute the instance of the game to facilitate the presentation of the game to the players, and implement in-game actions in the instance of the game in response to action requests for the in-game actions by the players, wherein the presentation of the game is based on the views of the game that are determined during the execution of the instance of the game.

### Claim 3 (depends on 2)

The system of claim 2, wherein the action requests for the in-game actions include a first action request by the first player for a first in-game action to be performed by the first in-game player-controllable character in the instance of the game, wherein the views of the game as presented to the first player, via a first client computing platform associated with the first player, depict the first in-game player-controllable character performing the first in-game action in accordance with the first action request by the first player.

### Claim 4 (depends on 3)

The system of claim 3, wherein the views of the game as presented to the second player, via the second client computing platform associated with the second player, depict a combination of the first in-game player-controllable character and the visual indicator.

### Claim 5 (depends on 4)

The system of claim 4, wherein the visual indicator includes one or more of:
(i) an icon and/or textual information added on a surface of the first in-game player-controllable character,
(ii) the icon and/or the textual information added to a set of information items pertaining to the first in-game player-controllable character,
(iii) the icon and/or the textual information depicted in a peripheral field of an in-game user interface that presents the views of the game to the second player,
(iv) the icon, an effect, and/or the textual information added to the views of the game in proximity of the first in-game player-controllable character.

### Claim 6 (depends on 1)

The system of claim 1, wherein the one or more processors are further configured to:
present the publication of the listing information to the second player, wherein the second interface is presented on the second client computing platform.

### Claim 7 (depends on 1)

The system of claim 1, wherein the one or more processors are further configured to:
receive, through the second interface, from the second player, an offer to purchase the first unique digital article for either the first price or the second price.

### Claim 8 (depends on 1)

The system of claim 1, wherein the visual indicator indicates the listing information includes both of the first price and the second price.

### Claim 9 (depends on 1)

The system of claim 1, wherein the visual indicator has a first type or a second type, wherein the first type is visually distinct from the second type, wherein the first type of visual indicator indicates the first price is valued below the second price based on a current exchange rate between the first currency and the second currency, and wherein the second type of visual indicator indicates the second price is valued below the first price based on the current exchange rate between the first currency and the second currency.

### Claim 10 (depends on 1)

The system of claim 1, wherein selection of the settlement option is based on third player input received from the second player through the third interface.

### Claim 11

A method of providing user interfaces and relative price information to players of an online gaming platform, wherein the online gaming platform executes an instance of a game to facilitate presentation of the game to the players, wherein the presentation of the game is based on views of the game that are determined during execution of the instance of the game, wherein the players include a first player and a second player, the method comprising:
managing player accounts associated with the players, wherein the player accounts include a first player account associated with the first player, wherein the first player controls a first unique digital article associated with a first in-game player-controllable character;
facilitating presentation of a first user interface to the first player, wherein the first user interface is configured to receive player input from the first player, wherein the first user interface enables, through the player input, the player to (i) enter and/or select the first unique digital article, (ii) enter and/or select a first price in a first currency, wherein the first currency is a fiat currency, (iii) enter a second price in a second currency different from the first currency, wherein the second currency is a decentralized currency, (iv) initiate publication of listing information to other players including the second player, wherein the listing information corresponds to the player input, and wherein the listing information presents the first unique digital article for sale at either the first price or the second price, wherein the publication is presented to the other players in a second interface that is different from the first user interface;
effectuating a game presentation of the game to the second player, via a second client computing platform associated with the second player, wherein the game presentation presents the first in-game player-controllable character;
subsequent to the publication of the listing information, modifying a depiction of the first in-game player-controllable character in the game presentation by a visual indicator, wherein the visual indicator visually represents to the second player that the listing information pertaining to the first unique digital article that is correlated to the first in-game player-controllable character has been published;
receiving second player input, from the second player, through the second interface, wherein the second player input includes a selection of either the first price or the second price;
facilitating presentation of a third interface to the second player, wherein the third user interface is different from both the first user interface and the second interface, wherein:
(i) responsive to the selection of the first price through the second interface, the third interface presents a first set of one or more settlement options to the second player, wherein the first set includes the first currency,
(ii) responsive to the selection of the second price through the second interface, the third interface presents a second set of one or more settlement options to the second player, wherein the second set includes the second currency; and
transferring the first unique digital article from the first player to the second player, in accordance with a settlement option selected from either the first set of one or more settlement options or the second set of one or more settlement options.

### Claim 12 (depends on 11)

The method of claim 11, further comprising:
executing the instance of the game to facilitate the presentation of the game to the players, and implementing in-game actions in the instance of the game in response to action requests for the in-game actions by the players, wherein the presentation of the game is based on the views of the game that are determined during the execution of the instance of the game.

### Claim 13 (depends on 12)

The method of claim 12, wherein the action requests for the in-game actions include a first action request by the first player for a first in-game action to be performed by the first in-game player-controllable character in the instance of the game, wherein the views of the game as presented to the first player, via a first client computing platform associated with the first player, depict the first in-game player-controllable character performing the first in-game action in accordance with the first action request by the first player.

### Claim 14 (depends on 13)

The method of claim 13, wherein the views of the game as presented to the second player, via the second client computing platform associated with the second player, depict a combination of the first in-game player-controllable character and the visual indicator.

### Claim 15 (depends on 14)

The method of claim 14, wherein the visual indicator includes one or more of:
(i) an icon and/or textual information added on a surface of the first in-game player-controllable character,
(ii) the icon and/or the textual information added to a set of information items pertaining to the first in-game player-controllable character,
(iii) the icon and/or the textual information depicted in a peripheral field of an in-game user interface that presents the views of the game to the second player,
(iv) the icon, an effect, and/or the textual information added to the views of the game in proximity of the first in-game player-controllable character.

### Claim 16 (depends on 11)

The method of claim 11, further comprising:
presenting the publication of the listing information to the second player, wherein the second interface is presented on the second client computing platform.

### Claim 17 (depends on 11)

The method of claim 11, further comprising:
receiving, through the second interface, from the second player, an offer to purchase the first unique digital article for either the first price or the second price.

### Claim 18 (depends on 11)

The method of claim 11, wherein the visual indicator indicates the listing information includes both of the first price and the second price.

### Claim 19 (depends on 11)

The method of claim 11, wherein the visual indicator has a first type or a second type, wherein the first type is visually distinct from the second type, wherein the first type of visual indicator indicates the first price is valued below the second price based on a current exchange rate between the first currency and the second currency, and wherein the second type of visual indicator indicates the second price is valued below the first price based on the current exchange rate between the first currency and the second currency.

### Claim 20 (depends on 11)

The method of claim 11, further comprising:
receiving third player input from the second player through the third interface,
wherein selection of the settlement option is based on the third player input.
