# US 12,005,354 B2 · Content streaming with gameplay launch

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- Number: US 12,005,354 B2
- Document ID: US12005354B2
- Status: Granted
- Kind: B2
- Application number: 18/220,669
- Filed: 2023-07-11
- Published: 2023-11-02
- Granted: 2024-06-11
- Earliest claimed: 2019-11-01
- Assignees: Sony Interactive Entertainment Inc.
- Applicants: Sony Interactive Entertainment Inc.
- Inventors: Alexander Jarzebinski
- Web page: https://patentgrep.com/patent/US12005354B2

## CPC

- A63F 13/48: Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
- A63F 13/355: Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
- A63F 13/493: Resuming a game, e.g. after pausing, malfunction or power failure
- A63F 13/497: Partially or entirely replaying previous game actions
- A63F 13/533: for prompting the player, e.g. by displaying a game menu
- A63F 13/86: Watching games played by other players
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

A system and method for launching gameplay from streaming content is provided. Information regarding media content may be stormed in memory. Such media content may have at least one or more trigger points and each trigger point may be associated with a set of game data specific to a gameplay scene within an interactive title. The media content may be streamed to a user device over a communication network. A selection of one of the at least one or more trigger points may be received over the communication network from the user device. Identifying the set of game data associated with the selected trigger point may be identified and the interactive title for gameplay may be launched by the user device based on the identified set of game data associated with the selected trigger point.

## Claims

### Claim 1

A method for generating streaming content with gameplay launch points, the method comprising:
receiving user-generated content associated with an interactive content title, wherein the user-generated content includes one or more different scenes recorded from a gameplay session of the interactive content title;
identifying trigger points corresponding to different portions of the user-generated content, wherein each trigger point is associated with a set of game data from the gameplay session;
generating a media content stream by combining a set of the different scenes with a corresponding set of the trigger points;
monitoring a stream of the generated media content stream over a communication network to a user device; and
receiving a selection of one of the trigger points in the set from a display of one of the scenes in the set of different scenes, wherein an interactive environment of the interactive content title is launchable based on the set of game data associated with the selected trigger point.

### Claim 2 (depends on 1)

The method of claim 1, further comprising launching the interactive environment of the interactive content title based on the received selection.

### Claim 3 (depends on 2)

The method of claim 2, wherein launching the interactive environment includes sending an instruction from the user device to another device that launches the interactive environment of the interactive content title.

### Claim 4 (depends on 1)

The method of claim 1, wherein launching the interactive environment further includes:
matching one or more timestamps in the set of game data associated with the selected trigger point to one of the scenes in the set of different scenes; and
matching the timestamps to one or more locations in the interactive environment, wherein launching the interactive environment is based on the matching timestamps and locations.

### Claim 5 (depends on 1)

The method of claim 1, wherein the interactive environment is launched during the streaming of the generated media content stream, and wherein the interactive environment is suspended in a background of the user device.

### Claim 6 (depends on 1)

The method of claim 1, wherein the selected trigger point is associated with one or more of a specific loadout, equipment, level, or other player configuration displayed in the generated media content stream.

### Claim 7 (depends on 1)

The method of claim 1, wherein the set of game data corresponds to a save point or check point of the gameplay session.

### Claim 8 (depends on 1)

The method of claim 1, wherein the interactive environment corresponds to an interactive activity identified by an activity identifier in the set of game data associated with the selected trigger point.

### Claim 9

A system for generating streaming content with gameplay launch points, the system comprising:
a communication interface that communicates over a communication network, wherein the communication interface receives user-generated content associated with an interactive content title, wherein the user-generated content includes one or more different scenes recorded from a gameplay session of the interactive content title;
a processor that executes instructions stored in the memory, wherein the processor executes the instructions to:
identify trigger points corresponding to different portions of the user-generated content, wherein each trigger point is associated with a set of game data from the gameplay session;
generate a media content stream by combining a set of the different scenes with a corresponding set of the trigger points;
monitor a stream of the generated media content stream over a communication network to a user device; and
receive a selection of one of the trigger points in the set from a display of one of the scenes in the set of different scenes, wherein an interactive environment of the interactive content title is launchable based on the set of game data associated with the selected trigger point.

### Claim 10 (depends on 9)

The system of claim 9, wherein the processor executes further instructions to launch the interactive environment of the interactive content title based on the received selection.

### Claim 11 (depends on 10)

The system of claim 10, wherein the processor launches the interactive environment by generating an instruction to send from the user device to another device that launches the interactive environment of the interactive content title.

### Claim 12 (depends on 10)

The system of claim 10, wherein the processor launches the interactive environment by:
matching one or more timestamps in the set of game data associated with the selected trigger point to one of the scenes in the set of different scenes; and
matching the timestamps to one or more locations in the interactive environment, wherein the processor launches the interactive environment based on the matching timestamps and locations.

### Claim 13 (depends on 9)

The system of claim 9, wherein the interactive environment is launched during the streaming of the generated media content stream, and wherein the interactive environment is suspended in a background of the user device.

### Claim 14 (depends on 9)

The system of claim 9, wherein the selected trigger point is associated with one or more of a specific loadout, equipment, level, or other player configuration displayed in the generated media content stream.

### Claim 15 (depends on 9)

The system of claim 9, wherein the set of game data corresponds to a save point or check point of the gameplay session.

### Claim 16 (depends on 9)

The system of claim 9, wherein the interactive environment corresponds to an interactive activity identified by an activity identifier in the set of game data associated with the selected trigger point.

### Claim 17

A non-transitory computer-readable storage medium comprising instructions executable by a computing system to perform a method for generating streaming content with gameplay launch points, the method comprising:
receiving user-generated content associated with an interactive content title, wherein the user-generated content includes one or more different scenes recorded from a gameplay session of the interactive content title;
identifying trigger points corresponding to different portions of the user-generated content, wherein each trigger point is associated with a set of game data from the gameplay session;
generating a media content stream by combining a set of the different scenes with a corresponding set of the trigger points;
monitoring a stream of the generated media content stream over a communication network to a user device; and
receiving a selection of one of the trigger points in the set from a display of one of the scenes in the set of different scenes, wherein an interactive environment of the interactive content title is launchable based on the set of game data associated with the selected trigger point.
