# US 12,002,331 B2 · Point and/or money based fantasy gaming

> Agents: this data is available as JSON from the patentgrep API and MCP server — see https://patentgrep.com/llms.txt

- Number: US 12,002,331 B2
- Document ID: US12002331B2
- Status: Granted
- Kind: B2
- Application number: 18/099,321
- Filed: 2023-01-20
- Published: 2023-05-25
- Granted: 2024-06-04
- Earliest claimed: 2021-05-03
- Assignees: Cfph, LLC
- Applicants: Cfph, LLC
- Inventors: Kenneth Miller
- Web page: https://patentgrep.com/patent/US12002331B2

## CPC

- G07F 17/3288: {Betting, e.g. on live events, bookmaking}
- G07F 17/3223: {Architectural aspects of a gaming system, e.g. internal configuration, leader-follower, wireless communication}
- G07F 17/3225: {Data transfer within a gaming system, e.g. data sent between gaming machines and users}
- G07F 17/3237: {about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players}
- G07F 17/3244: {Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes}
- G07F 17/3293: {Card games, e.g. poker, canasta, black jack}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

Some examples may include a poker indexing service. For example, a multi-dimensional vector of player performance and/or other data may be determined based on gaming related activity that is input or otherwise captured. Such a vector may be used in various forms to generate a metric or to facilitate wagering and/or other gaming activity. Other methods and apparatus are described.

## Claims

### Claim 1

A method comprising:
determining, by a computing device, that a mobile device associated with a first player is located in a first location that is designated as a non-monetary, points only wagering area;
in response to determining that the mobile device is located in the first location, automatically enabling, by the computing device, points wagering and automatically disabling, by the computing device, monetary wagering from the mobile device while the mobile device remains in the first location;
receiving, by the computing device from the mobile device, a first selection of race participants such that each race participant in the first selection is most favored to win a respective race;
receiving, by the computing device from the mobile device, a second selection of race participants whose odds of winning are above a threshold but are not most favored to win;
receiving, by the computing device from the mobile device, a third selection of race participants whose odds of winning are below the threshold;
forming, by the computing device, a first fantasy racing team for the first player comprising race participants from the first selection, the second selection, and the third selection;
receiving, by the computing device from the mobile device, a challenge by the first fantasy racing team of the first player, in which the challenge identifies an amount of points selected by the first player and a second fantasy team selected by the first player against whom to place the challenge;
in response to receiving the challenge, identifying, by the computing device, the challenge to a second player associated with the second fantasy team;
receiving, by the computing device, an acceptance of the challenge from the second player;
in response to receiving the acceptance, forming, by the computing device, a wager between the first fantasy racing team of the first player and a second fantasy racing team of the second player based on the challenge;
adjusting, by the computing device, points in an account of a winning player of the challenge in response to determining an outcome of the challenge;
determining, by the computing device, that the mobile device is located in a second location that is designated as a monetary wagering area; and in response to determining that the mobile device is located in the second location;
automatically enabling, by the computing device, said monetary wagering and automatically disabling, by the computing device, said points wagering from the mobile device while the mobile device remains in the second location; and
receiving, by the computing device from the mobile device, a fourth selection of one race participant designated by the first player as most likely to win one or more selections by the first player.

### Claim 2 (depends on 1)

The method of claim 1, further comprising:
receiving, by the computing device from the mobile device, a second challenge by the first player, in which the second challenge identifies a penalty and the second player against whom to place the challenge, in which the penalty is neither a monetary penalty nor a point-based penalty;
in response to receiving the second challenge, identifying, by the computing device, the second challenge to the second player;
receiving, by the computing device, a second acceptance of the second challenge from the second player;
in response to receiving the second acceptance, forming, by the computing device;
a second wager between the first player and the second player based on the second challenge; and
imposing, by the computing device, the penalty on a losing player of the second challenge in response to determining a second outcome of the second challenge.

### Claim 3 (depends on 2)

The method of claim 2, wherein the penalty affects an operation of a mobile device belonging to the losing player.

### Claim 4 (depends on 2)

The method of claim 2, wherein the penalty includes a change to a ring tone on a telephone of the losing player.

### Claim 5 (depends on 2)

The method of claim 2, wherein the penalty includes a change in a background image of a computing device of the losing player.

### Claim 6 (depends on 2)

The method of claim 2, wherein the penalty includes a change to a social network of the losing player.

### Claim 7 (depends on 2)

The method of claim 2, wherein the penalty includes a restriction on internet traffic of a computing device of the losing player.

### Claim 8 (depends on 2)

The method of claim 2, wherein the penalty includes a change to a voicemail of the losing player.

### Claim 9 (depends on 2)

The method of claim 2, wherein the second challenge identifies a time period during which the penalty is to be imposed, and wherein imposing the penalty on the losing player includes imposing the penalty for the time period.

### Claim 10 (depends on 2)

The method of claim 2, wherein imposing the penalty on the losing player includes queuing the penalty for imposition until a previously imposed penalty imposed on the losing player has expired.

### Claim 11 (depends on 2)

The method of claim 2, wherein the second challenge identifies a benefit that is neither a monetary benefit nor a point based benefit; and the method further comprises imparting the benefit on the winning player of the second challenge in response to determining the second outcome of the second challenge.

### Claim 12 (depends on 11)

The method of claim 11, wherein the benefit affects an operation of a computing device of the winning player.

### Claim 13 (depends on 11)

The method of claim 11, wherein the benefit includes removing a previously imposed penalty from a computing device of the winning player.

### Claim 14 (depends on 11)

The method of claim 11, wherein the benefit includes access to media.

### Claim 15 (depends on 1)

The method of claim 1, wherein the fourth selection of one race participant designated by the first player is a participant most likely to win of all selections by the first player.

### Claim 16

An apparatus comprising:
a memory;
at least one processor to:
determine that a mobile device associated with a first player is located in a first location that is designated as a non-monetary, points only wagering area;
in response to determining that the mobile device is located in the first location, automatically enable points wagering and automatically disabling monetary wagering from the mobile device while the mobile device remains in the first location;
receive, from the mobile device, a first selection of race participants such that each race participant in the first selection is most favored to win a respective race;
receive, from the mobile device, a second selection of race participants whose odds of winning are above a threshold but are not most favored to win;
receive, from the mobile device, a third selection of race participants whose odds of winning are below the threshold;
form a first fantasy racing team for the first player comprising race participants from the first selection, the second selection, and the third selection;
receive, from the mobile device, a challenge by the first fantasy racing team of the first player, in which the challenge identifies an amount of points selected by the first player and a second fantasy racing team selected by the first player against whom to place the challenge;
in response to receiving the challenge, identify the challenge to a second player associated with the second fantasy racing team;
receive an acceptance of the challenge from the second player;
in response to receiving the acceptance, form a wager between the first player and the second player based on the challenge;
adjust points in an account of a winning player of the challenge in response to determining an outcome of the challenge;
determine mobile device is located in a second location that is designated as a monetary wagering area;
in response to determining that the mobile device is located in the second location, automatically enable monetary wagering and automatically disable points wagering from the mobile device while the mobile device remains in the second location, wherein the second location is geographically different from the first location; and
wherein the at least one processor is further configured to receive, from the mobile device, a fourth selection of one race participant designated by the first player as most likely to win one or more selections by the first player.

### Claim 17 (depends on 16)

The apparatus of claim 16, wherein the at least one processor is further configured to:
receive from the mobile device a second challenge by the first player, in which the second challenge identifies a penalty and the second player against whom to place the challenge, in which the penalty is neither a monetary penalty nor a point-based penalty;
in response to receiving the second challenge, identify the second challenge to the second player;
receive a second acceptance of the second challenge from the second player;
in response to receiving the second acceptance, form a second wager between the first player and the second player based on the second challenge; and
impose the penalty on a losing player of the second challenge in response to determining a second outcome of the second challenge.

### Claim 18 (depends on 17)

The apparatus of claim 17, wherein the penalty affects an operation of a mobile device of the losing player.
