# US 11,998,847 B2 · Video game with reward based on use of new character

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- Number: US 11,998,847 B2
- Document ID: US11998847B2
- Status: Granted
- Kind: B2
- Application number: 18/318,214
- Filed: 2023-05-16
- Published: 2023-09-14
- Granted: 2024-06-04
- Earliest claimed: 2020-03-16
- Assignees: Sega Corporation
- Applicants: Sega Corporation
- Inventors: Takahiro Otomo
- Web page: https://patentgrep.com/patent/US11998847B2

## CPC

- A63F 13/60: Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F 13/69: by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
- A63F 13/822: Strategy games; Role-playing games (A63F13/825, A63F13/828 take precedence)
- A63F 13/44: involving timing of operations, e.g. performing an action within a time slot
- A63F 13/55: Controlling game characters or game objects based on the game progress
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

A non-transitory computer readable medium stores instructions for executing a game in which a certain quest becomes executable upon a version upgrade of the game, and a new character becomes available upon the version upgrade of the game. The instructions cause a computer to select, based on a user input, a playable character to be used in one quest that is the certain quest, execute the one quest based on a parameter of the playable character, and grant a reward to a player in response to satisfying a clearance condition in the executed one quest. The more new characters that become available as the playable character, the lower an amount of the granted reward.

## Claims

### Claim 1

A non-transitory computer readable medium storing instructions for executing a game in which a certain quest becomes executable upon a version upgrade of the game, and a new character becomes available upon the version upgrade, the instructions causing a computer to:
select, based on a user input, a playable character to be used in one quest that is the certain quest,
execute the one quest based on a parameter of the playable character, and
grant a reward to a player in response to satisfying a clearance condition in the executed one quest, wherein
the more new characters that become available as the playable character, the lower an amount of the granted reward.

### Claim 2 (depends on 1)

The non-transitory computer readable medium according to claim 1, wherein the playable character is a character that a game manager loans out to the player.

### Claim 3 (depends on 1)

The non-transitory computer readable medium according to claim 1, wherein
the more new characters that become available after a specific time corresponding to the one quest, the lower the amount of the granted reward.

### Claim 4

An information processing device for executing a game in which a certain quest becomes executable upon a version upgrade of the game, and a new character becomes available upon the version upgrade, the information processing device comprising:
a central processing unit (CPU) that:
selects, based on a user input, a playable character to be used in one quest that is the certain quest,
executes the one quest based on a parameter of the playable character, and
grants a reward to a player in response to satisfying a clearance condition in the executed one quest, wherein
the more new characters that become available as the playable character, the lower an amount of the granted reward.
