# US 11,992,779 B2 · Networked games, rides and attractions

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- Number: US 11,992,779 B2
- Document ID: US11992779B2
- Status: Granted
- Kind: B2
- Application number: 16/897,181
- Filed: 2020-06-09
- Published: 2020-09-24
- Granted: 2024-05-28
- Earliest claimed: 2018-03-02
- Assignees: Falcon's Beyond Brands, LLC
- Applicants: Falcon's Beyond Brands, LLC
- Inventors: Cecil D. Magpuri; Michael John Wallace; David Michael Schaefer; Syed Saham Ali; David James Consolo
- Web page: https://patentgrep.com/patent/US11992779B2

## CPC

- A63G 25/00: Autocar-like self-drivers; Runways therefor
- A63F 13/216: using geographical information, e.g. location of the game device or player using GPS
- A63F 13/25: Output arrangements for video game devices
- A63F 13/46: Computing the game score
- A63F 13/798: for assessing skills or for ranking players, e.g. for generating a hall of fame
- A63F 13/80: Special adaptations for executing a specific game genre or game mode
- A63F 13/92: Video game devices specially adapted to be hand-held while playing
- A63G 7/00: Up-and-down hill tracks; Switchbacks
- A63G 31/00: Amusement arrangements
- A63G 33/00: Devices allowing competitions between several persons, not otherwise provided for
- A63G: MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

Various types of entertainment venues, including theme or amusement parks, game arcades, and similar venues are improved by providing a local server exchanging data with a cloud server. The local server controls and communicates with game or entertainment elements at the venue. The game or entertainment elements may be games at the location, input devices used by participants, such as smart phones, and/or audio and video devices. The cloud server controls and communicates with off-site elements. The cloud server and local server may communicate and synchronize data over the internet. The entertainment venue consequently can provide varying and evolving experiences through gamification.

## Claims

### Claim 1

A method for operating an entertainment attraction, comprising:
receiving a personal user identifier from a user;
retrieving a previously created profile of the user, created by the user and modifiable by the user, from a computer memory, wherein the profile includes information on the user's traits relative to the attraction;
loading elements of the user's profile into a fixed location entertainment attraction computer associated with the entertainment attraction computer;
the entertainment attraction computer modifying at least one control instruction based on the elements of the user's profile; and
changing a physical aspect of the entertainment attraction perceptible by the user, based on the modified control instruction.

### Claim 2 (depends on 1)

The method of claim 1 further including changing a physical aspect of the attraction at a selected location of the attraction upon detecting the presence of the user at the selected location.

### Claim 3 (depends on 1)

The method of claim 1 wherein the profile includes information on the user's preferences and/or past experiences with the attraction.

### Claim 4 (depends on 1)

The method of claim 1 wherein the physical aspect is one or more of a ride path or attraction movements, a special effect, an onscreen graphic, and/or a point scoring characteristic.

### Claim 5 (depends on 4)

The method of claim 4 wherein the special effect comprises fog, wind, water spray, a sound effect, a lighting effect, a shock or vibration effect, on screen animation and/or character actions and/or dialog.

### Claim 6 (depends on 1)

The method of claim 1 wherein the user identifier is a fingerprint, voice print, or retina scan.

### Claim 7 (depends on 1)

The method of claim 1 wherein the user identifier is a near field communication.

### Claim 8 (depends on 1)

The method of claim 1 wherein the user identifier is provided by a smart phone.

### Claim 9 (depends on 8)

The method of claim 8 wherein the smart phone operates only to provide the personal user identifier.

### Claim 10 (depends on 1)

The method of claim 1 wherein the user identifier is a password.

### Claim 11

A method for operating an entertainment attraction, comprising:
receiving in an attraction computer at a fixed location substantially only a personal user identifier from a user;
retrieving a previously created profile of the user, created by the user and modifiable by the user, from a computer memory associated with the attraction computer, wherein the profile includes information on the user's preferences and/or past experiences with the attraction;
loading elements of the user's profile into the attraction computer;
the attraction computer modifying at least one control instruction based on the elements of the user's profile; and
changing a physical aspect of the entertainment attraction perceptible by the user, based on the modified control instruction.

### Claim 12 (depends on 11)

The method of claim 11 wherein the user only provides an identifier to the attraction computer.

### Claim 13

A method for operating an entertainment attraction, comprising:
providing only a personal user identifier into an attraction computer;
retrieving a previously created profile of the user, created by the user and modifiable by the user, from a computer memory linked to the attraction computer, wherein the profile includes information on one or more of the user's past experience with the entertainment attraction;
loading elements of the user's profile into the attraction computer;
the attraction computer modifying at least one control instruction based on the user's past experience with the entertainment attraction; and
changing a physical aspect of the entertainment attraction perceptible by the user, based on the modified control instruction, wherein the control instruction is performed entirely by the attraction computer after receiving the user identifier.

### Claim 14 (depends on 13)

The method of claim 13 wherein the user identifier is a fingerprint, voice print, or retina scan.

### Claim 15 (depends on 13)

The method of claim 13 wherein the user identifier is a near field communication.

### Claim 16 (depends on 13)

The method of claim 13 wherein the user identifier is provided by a smart phone.

### Claim 17 (depends on 16)

The method of claim 16 wherein the smart phone operates only to provide the user identifier.

### Claim 18 (depends on 13)

The method of claim 13 wherein the user identifier is a password.
