# US 11,992,754 B2 · Information storage medium, game device, and game system

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- Number: US 11,992,754 B2
- Document ID: US11992754B2
- Status: Granted
- Kind: B2
- Application number: 17/465,258
- Filed: 2021-09-02
- Published: 2021-12-23
- Granted: 2024-05-28
- Earliest claimed: 2019-03-07
- Assignees: Cygames, Inc.
- Applicants: Cygames, Inc.
- Inventors: Hiroki Matsuura
- Web page: https://patentgrep.com/patent/US11992754B2

## CPC

- A63F 13/323: between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
- A63F 13/30: Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F 13/53: involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F 13/533: for prompting the player, e.g. by displaying a game menu
- A63F 13/55: Controlling game characters or game objects based on the game progress
- A63F 13/847: Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
- A63F 13/87: Communicating with other players during game play, e.g. by e-mail or chat
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

When one of a first-part HP indication to a third-part HP indication is tapped at one of the terminals participating in a quest, a character icon, a part information indication, and a designation indication are displayed at each of the terminals participating in the quest on the basis of part information, player character information, and player number information of the terminal at which the part HP indication has been tapped. This makes it possible for a player to notify the players at the other terminals of a part that the player wishes to attack.

## Claims

### Claim 1

A non-transitory computer-readable information storage medium storing a program, the program causing a computer to comprise:
a display control unit that causes a display device to display a graphical user interface (GUI) comprising a first GUI character object, a second GUI character object, and a plurality of specific indications corresponding to a plurality of character parts of the second GUI character object;
a processing unit that:
causes the first GUI character object to perform an action based on an input by a player to the graphical user interface,
updates a parameter corresponding to a character part satisfying a given condition as a result of the action of the first GUI character object among the plurality of character parts of the second GUI character object, and
selects the second GUI character object from among a plurality of GUI character objects, wherein the plurality of GUI character objects are different kinds of non-player characters that comprise rendered images and are automatically controlled to perform one or more attacking actions in a common object space on the first GUI character object; and
a communication control unit that sends first specific information corresponding to a specific player input and first player information corresponding to the player to an external network based on the specific player input, the specific player input being an input by the player to the graphical user interface that selects one of the plurality of specific indications communicating at least one action being performed based on at least one character part among the plurality of character parts of the second GUI character object in the common object space,
wherein the communication control unit receives second specific information and second player information of another terminal from the external network, and
wherein, in response to the second specific information and the second player information being received, the display control unit, based on the second specific information and the second player information, causes the display device to display a part indication indicating a character part corresponding to the second specific information among the plurality of character parts in association with a player indication corresponding to the second player information.

### Claim 2 (depends on 1)

The non-transitory computer-readable information storage medium according to claim 1,
wherein, in response to third specific information and third player information are further received under a predetermined condition, the display control unit does not cause the display device to display the part indication based on the third specific information and the third player information.

### Claim 3 (depends on 2)

The non-transitory computer-readable information storage medium according to claim 2,
wherein, in response to a predetermined number of part indications are displayed the third specific information and the third player information are further received, the display control unit does not cause the display device to display the part indication based on the third specific information and the third player information.

### Claim 4 (depends on 2)

The non-transitory computer-readable information storage medium according to claim 2,
wherein, in response to the third specific information and the third player information are further received, the display control unit does not cause the display device to display the part indication based on the third specific information and the third player information until an elapse of a predetermined time since a receipt of the third specific information and the third player information.

### Claim 5 (depends on 2)

The non-transitory computer-readable information storage medium according to claim 2,
wherein, the third specific information and the third player information are further received, the display control unit does not cause the display device to display the part indication based on the third specific information and the third player information until an elapse of a predetermined time since the part indication is displayed.

### Claim 6 (depends on 1)

The non-transitory computer-readable information storage medium according to claim 1,
wherein the display control unit, based on the specific player input, causes the display device to display a part indication indicating a part corresponding to the specific player input among the plurality of character parts in association with a player indication corresponding to third player information of a local terminal.

### Claim 7 (depends on 6)

The non-transitory computer-readable information storage medium according to claim 6,
wherein, in response to third specific information and third player information are further received, the display control unit does not cause the display device to display the part indication based on the third specific information and the third player information until an elapse of a predetermined time since the specific player input is accepted.

### Claim 8 (depends on 1)

The non-transitory computer-readable information storage medium according to claim 1,
wherein, in response to a predetermined number of part indications are displayed and third specific information and third player information are further received, the display control unit erases a part indication displayed earliest among the predetermined number of part indications under a predetermined condition and causes the display device to display the part indication based on the third specific information and the third player information.

### Claim 9

A game device, the game device comprising:
a display control unit that causes a display device to display a graphical user interface (GUI) comprising a first GUI character object, a second GUI character object, and a plurality of specific indications corresponding to a plurality of character parts of the second GUI character object;
a processing unit that:
causes the first GUI character object to perform an action based on an input by a player to the graphical user interface,
updates a parameter corresponding to a character part satisfying a given condition as a result of the action of the first GUI character object among the plurality of character parts of the second GUI character object, and
selects the second GUI character object from among a plurality of GUI character objects, wherein the plurality of GUI character objects are different kinds of non-player characters that comprise rendered images and are automatically controlled to perform one or more attacking actions in a common object space on the first GUI character object; and
a communication control unit that sends first specific information corresponding to a specific player input and first player information corresponding to the player to an external network of based on the specific player input, the specific player input being an input by the player to the graphical user interface that selects one of the plurality of specific indications communicating at least one action being performed based on at least one character part among the plurality of character parts of the second GUI character object in the common object space,
wherein the communication control unit receives second specific information and second player information of another terminal from the external network, and
wherein, in response to the second specific information and the second player information being received, the display control unit, based on the second specific information and the second player information, causes the display device to display a part indication indicating a character part corresponding to the second specific information among the plurality of character parts in association with a player indication corresponding to the second player information.

### Claim 10

A game system comprising:
a plurality of terminals, wherein each of the plurality of terminals comprises:
a display control unit that causes a display device to display a graphical user interface (GUI) comprising a first GUI character object, a second GUI character object, and a plurality of specific indications corresponding to a plurality of character parts of the second GUI character object;
a processing unit that:
causes the first GUI character object to perform an action based on an input by a player to the graphical user interface,
updates a parameter corresponding to a character part satisfying a given condition as a result of the action of the first GUI character object among the plurality of character parts of the second GUI character object, and
selects the second GUI character object from among a plurality of GUI character objects, wherein the plurality of GUI character objects are different kinds of non-player characters that comprise rendered images and are automatically controlled to perform one or more attacking actions in a common object space on the first GUI character object; and
a communication control unit that sends first specific information corresponding to a specific player input and first player information corresponding to the player to an external network based on the specific player input, the specific player input being an input by the player to the graphical user interface selects one of the plurality of specific indications communicating at least one action being performed based on at least one character part among the plurality of character parts of the second GUI character object in the common object space,
wherein the communication control unit receives second specific information and second player information of another terminal from the external network, and
wherein, in response to the second specific information and the second player information being received, the display control unit, based on the second specific information and the second player information, causes the display device to display a part indication indicating a character part corresponding to the second specific information among the plurality of character parts in association with a player indication corresponding to the second player information.
