Head-mounted display for navigating virtual and augmented reality
AssigneeMONKEYmedia, Inc.
InventorsEric Justin Gould Bear, Rachel M. Strickland, Jim McKee
Life of this patent
Estimating the term…
Loading patent…
AssigneeMONKEYmedia, Inc.
InventorsEric Justin Gould Bear, Rachel M. Strickland, Jim McKee
Estimating the term…
Locomotion-based motion sickness has long been a complaint amongst virtual reality gamers and drone pilots. Traditional head-mounted display experiences require a handheld controller (e.g. thumbstick, touchpad, gamepad, keyboard, etc.) for locomotion. Teleportation compromises immersive presence and smooth navigation leads to sensory imbalances that can cause dizziness and nausea (even when using room-scale sensor systems). Designers have therefore had to choose between comfort and immersion. The invention is a hands-free, body-based navigation technology that puts the participant's body in direct control of movement through virtual space. Participants lean forward to advance in space; lean back to reverse; tip left or right to strafe/sidestep; and rotate to look around. In some embodiments, the more a participant leans, the faster they go. Because the interactions were designed to respond to natural bearing and balancing instincts, movement coordination is intuitive and vection-based cybersickness is reduced.
A system for minimizing a person's discomfort whilst navigating a collection of visually displayable digital objects, comprising:
A method for minimizing a person's discomfort whilst navigating a collection of visually displayable digital objects, comprising:
One or more non-transitory computer readable media (CRM) comprising instructions that, when executed by a computer associated with a head-mounted display (HMD) device and one or more sensors, are capable of visually displaying a collection of digital objects to a person and causing at least one of the digital objects to:
Dependencies are inferred from the claim text.