Gaming system with symbol-driven approach to randomly-selected trigger value for feature
AssigneeAristocrat Technologies Australia Pty Limited
InventorsScott Olive, Matthew Deitz, Liam Sanders
Life of this patent
Estimating the term…
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AssigneeAristocrat Technologies Australia Pty Limited
InventorsScott Olive, Matthew Deitz, Liam Sanders
Estimating the term…
A gaming system randomly selects a trigger value for a feature, which starts when the current value of a symbol counter reaches the trigger value. In some examples, a gaming system includes memory that stores data defining reel strips. When a symbol counter is initialized, an initial value of the symbol counter is randomly selected from a range of allowable initial values having an upper limit. A trigger value is randomly selected from a range between the initial value and a ceiling value, which is greater than the upper limit. For each of one or more instances, symbols are selected from the reel strips for display, and the current value of the symbol counter is incremented based on the count of designated symbols, if any, among the selected symbols. Responsive to the current value of the symbol counter reaching the trigger value, the feature is started.
A gaming system comprising one or more processors and memory, the memory storing computer-executable instructions which, when executed, cause the one or more processors to perform operations comprising:
A method of controlling a user interface of an electronic gaming device implemented by at least one processor in communication with at least one memory, the method comprising:
A computer program product stored in a non-transitory computer readable medium, comprising:
Dependencies are inferred from the claim text.