Programmatically configuring materials
AssigneeManticore Games, Inc.
InventorsDaniel Fessler, Jr., Brendan Mauro, Alexandra Baryshnikova
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AssigneeManticore Games, Inc.
InventorsDaniel Fessler, Jr., Brendan Mauro, Alexandra Baryshnikova
Estimating the term…
Improved texturing processes utilizing smart materials are provided to increase developer productivity when texturing objects within multi-dimensional environments, and particularly, 3D environments. A developer may generate an object, select a smart material to apply, and manipulate the dimensions of the object to cause an aspect ratio of at least one surface having a material applied to change without altering an aspect ratio of a texture tile of the material as rendered on the surface of the object. Texturing of object surfaces from a selected smart material is determined in a shared material space based on a mapping of object vertices that maintain original material qualities (e.g., a defined aspect ratio of the texture) and mitigate discontinuities in a material applied to adjacent surfaces, including those of different objects and when those objects are repositioned.
A method of designing a virtual world, the method comprising:
A tangible, non-transitory, machine-readable medium storing instructions that when executed by one or more processors effectuate operations comprising:
Dependencies are inferred from the claim text.