Computer-implemented systems and methods for modeling executable interaction models for context-driven user interactions
AssigneeSessions Technologies Inc
InventorsRadu Negulescu, Radu Alexandru Tintescu, Laurentiu-Petrut Ciobanu
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Abstract
Computer-implemented systems and methods are provided for modeling, executing, and controlling context-driven user interactions. In some embodiments, systems and methods are provided for modeling user interactions and generating interaction models. Each generated interaction model may be executable for controlling a context-driven user interaction. The interaction model may include data identifying one or more interaction objects and one or more modules that are executable in session(s) of the modeled interaction.
Claims29
A computer-implemented method of generating an interaction model, the interaction model providing an executable interaction model for controlling an interaction comprising a plurality of sessions among users that exchange data for a common context, the method comprising:
- providing, on a computer-implemented display, a designer interface adapted to design the interaction model and a sequence of the plurality of sessions over time based on a plurality of user inputs;
- arranging, responsive to first user inputs, one or more interaction objects in a sequence displayed in the designer interface, each interaction object being selected from a set of available interaction object types each with a different configuration of users associated with the interaction;
- further arranging, responsive to second user inputs, one or more modules relative to the sequence displayed in the designer interface, each module representing a set of functional elements that are executable in one or more of the plurality of sessions of the interaction;
- and
- storing, in a computer-readable medium, data representing the interaction model based on the one or more interaction objects and modules arranged in the designer interface, wherein an instance of the interaction model is executable by at least one processor to control the sequence of the plurality of sessions in an interaction environment presented through at least one player interface, the at least one player interface being different from the designer interface.
A computer-implemented system for generating an executable interaction model for controlling an interaction comprising a plurality of sessions among users that exchange data for a common context, the system comprising at least one processor programmed with instructions and configured to:
- provide, on a computer-implemented display, a designer interface adapted to design the executable interaction model and a sequence of the plurality of sessions over time based on a plurality of user inputs;
- arrange, responsive to first user inputs, one or more interaction objects in a sequence displayed in the designer interface, each interaction object being selected from a set of available interaction object types each with a different configuration of users associated with the interaction;
- further arrange, responsive to second user inputs, one or more modules relative to the sequence displayed in the designer interface, each module representing a set of functional elements that are executable in one or more of the plurality of sessions of the interaction;
- and
- store, in a computer-readable medium, data representing the executable interaction model based on the one or more interaction objects and modules arranged in the designer interface, wherein an instance of the executable interaction model is executable by at least one processor to control the sequence of the plurality of sessions in an interaction environment presented through at least one player interface, the at least one player interface being different from the designer interface.
Dependencies are inferred from the claim text.