Respawn systems and methods in video games
AssigneeElectronic Arts Inc.
InventorCarlos Emmanuel Reyes Pineda
Life of this patent
Estimating the term…
Abstract
In a video game, a player's character can start in a normal state, receive first damage, and change to an incapacitated state. The player's character can be revived from the incapacitated state back to the normal state. The player's character can be changed from the incapacitated state to a preliminarily defeated state, and in response, a player respawn activation item can be generated. The player respawn activation item can be used by the player's teammates to respawn the player's character at one or more respawn locations.
Claims20
A method, implemented by one or more processors, comprising:
- executing a multiplayer gameplay session of a video game application where multiple players control in-game characters interacting within a virtual environment;
- changing a first character from a normal state to a preliminarily defeated state at a first location in the virtual environment, wherein the first character is controlled by first user inputs provided by a first player on a first team;
- generating a respawn activation item for the first character;
- receiving second user inputs from a second player on the first team controlling a second character to acquire the respawn activation item;
- receiving third user inputs causing a member of the first team to use the respawn activation item at a respawn location different from the first location;
- and
- in response to using the respawn activation item at the respawn location, respawning the first character at the respawn location in the normal state.
A non-transitory, computer readable medium storing computer-executable instructions configured to be executed by one or more processors to perform operations comprising:
- executing an instance of a multiplayer video game session where in-game characters interact in a virtual environment;
- changing a first character from a normal state to a preliminarily defeated state at a first location in the virtual environment, wherein the first character is controlled by first user inputs provided by a first player on a first team;
- generating a respawn activation item for the first character;
- receiving second user inputs from a second player on the first team controlling a second character to acquire the respawn activation item;
- receiving third user inputs from any member of the first team causing any character to use the respawn activation item at a respawn location different from the first location;
- and
- in response to using the respawn activation item at the respawn location, respawning the first character at the respawn location.
A computer system comprising:
- one or more data stores storing computer-executable instructions;
- and
- one or more processors configured to execute the computer executable instructions in order to perform operations comprising:
- executing an instance of a multiplayer video game session where in-game characters interact in a virtual environment;
- changing a first character from a normal state to a preliminarily defeated state at a first location in the virtual environment, wherein the first character is controlled by first user inputs provided by a first player on a first team;
- generating a respawn activation item for the first character;
- receiving second user inputs from a second player on the first team controlling a second character to acquire the respawn activation item;
- receiving third user inputs from any member of the first team causing any character to use the respawn activation item at a respawn location different from the first location;
- and
- in response to using the respawn activation item at the respawn location, respawning the first character at the respawn location.
Dependencies are inferred from the claim text.