Videogame skill cost increase
AssigneeGREE, Inc.
InventorHikaru Ide
Life of this patent
Estimating the term…
Abstract
A game control program for controlling a game in which a cost is set for each of a plurality of skills, the program allowing a computer to function as: a skill activation unit activating a first skill of the plurality of skills in response to a fact that an activation instruction of the first skill of which the set cost is less than or equal to a point that is used in skill activation and associated with a player is received from the player; a point subtraction unit subtracting a point corresponding to the cost that is set for the first skill from the point in response to the activation of the first skill; and a cost increase unit increasing the cost that is set for the first skill in response to the activation of the first skill.
Claims15
A non-transitory computer-readable medium containing game control program code for controlling a game in which a cost is set for each of a plurality of skills, wherein the game control program code is configured to control a computer to provide:
- a skill activation circuit configured to activate a first skill of the plurality of skills in response to receipt, from a player, of an activation instruction of the first skill, the first skill having a set cost that is less than or equal to a number of points to be used in skill activation;
- a point subtraction circuit configured to subtract a point value corresponding to the cost which is set for the first skill from the number of points to be used in skill activation, in response to activation of the first skill;
- and
- a cost increase circuit configured to increase the cost which is set for the first skill in response to the activation of the first skill;
- wherein an upper limit value that is common to all of the plurality of skills is set for the cost, and
- the cost increase circuit is configured to, upon activation of the skill, determine whether the skill is at the upper limit value or below the upper limit value, wherein the cost increase circuit is configured to increase the cost up to the upper limit value in a case where the skill is below the upper limit value and is configured to prevent a further increase of the cost when the skill is at the upper limit value.
A game control method for controlling a game in which a cost is set for each of a plurality of skills, the method comprising:
- allowing a skill activation circuit to activate a first skill of the plurality of skills in response to receipt, from a player, of an activation instruction of the first skill, the first skill having a set cost that is less than or equal to a number of points to be used in skill activation;
- allowing a point subtraction circuit to subtract a point value corresponding to the cost which is set for the first skill from the number of points to be used in skill activation, in response to activation of the first skill;
- allowing a cost increase circuit to increase the cost which is set for the first skill in response to the activation of the first skill;
- wherein an upper limit value that is common to all of the plurality of skills is set for the cost;
- and
- allowing the cost increase circuit to, upon activation of the skill, determine whether the skill is at the upper limit value or below the upper limit value, and allowing the cost increase circuit to increase the cost up to the upper limit value in a case where the skill is below the upper limit value and allowing the cost increase circuit to prevent a further increase of the cost when the skill is at the upper limit value.
A game control system for controlling a game in which a cost is set for each of a plurality of skills, the system comprising:
- a skill activation circuit configured to activate a first skill of the plurality of skills in response to receipt, from a player, of an activation instruction of the first skill, the first skill having a set cost that is less than or equal to a number of points to be used in skill activation;
- a point subtraction circuit configured to subtract a point value corresponding to the cost which is set for the first skill from the number of points to be used in skill activation, in response to activation of the first skill;
- and
- a cost increase circuit configured to increase the cost which is set for the first skill in response to the activation of the first skill, wherein an upper limit value that is common to all of the plurality of skills is set for the cost;
- and
- wherein the cost increase circuit is further configured to, upon activation of the skill, determine whether the skill is at the upper limit value or below the upper limit value, wherein the cost increase circuit is configured to increase the cost up to the upper limit value in a case where the skill is below the upper limit value and is configured to prevent a further increase of the cost when the skill is at the upper limit value.
Dependencies are inferred from the claim text.