Latency management in an event driven gaming network
AssigneeNant Holdings IP, LLC
InventorsPatrick Soon-Shiong, John Wiacek, Nicholas J. Witchey
Life of this patent
Estimating the term…
Loading patent…
AssigneeNant Holdings IP, LLC
InventorsPatrick Soon-Shiong, John Wiacek, Nicholas J. Witchey
Estimating the term…
One exemplary aspect relates to normalizing latency in a networking environment to reduce the chances of creating an unfair advantage. While an exemplary aspect will be discussed in relation to a gaming environment, it is to be appreciated that the techniques disclosed herein can be applied to other environments where latency normalization or the ability to maintain latency between various endpoints is desired. For example, other environments include eSporting, on-line betting, fantasy esports, streaming services, etc. Some more specific examples include World of Warcraft®, Overwatch®, H1Z1®, PUBG®, Fortnite®, Realm Royale®, Planet Side 2®, real-time strategy games, slot machines, electronic poker tournaments, etc.
A computer-based digital streaming system, comprising:
A non-transitory computer-readable information storage media having stored thereon instructions that, when executed by at least one processor, cause the at least one processor to:
A computer-implemented method for digital streaming, the method comprising:
Dependencies are inferred from the claim text.