Method and system for incremental topological update within a data flow graph in gaming
AssigneeUnity IPR ApS
InventorsJanus Lynggaard Thorborg, Toulouse de Margerie, Wayne Johnson
Life of this patent
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AssigneeUnity IPR ApS
InventorsJanus Lynggaard Thorborg, Toulouse de Margerie, Wayne Johnson
Estimating the term…
A method of rendering a virtual environment is disclosed. First application data is received. The first application data includes first graph data. The first graph data corresponds to a first state of an application. Second application data is received after the first application data. The second application data corresponds to a second state of the application. The first application data and the second application data are analyzed to determine a change in the first graph data associated with the second application data. An island subgraph within the first graph data that includes the change is determined. Second graph data is generated for the second state. The generating of the second graph data includes partially reconstructing the first graph data. The partial reconstructing includes rebuilding the determined island subgraph. The generated second graph data is communicated for rendering of the virtual environment in the second state.
A system comprising:
A non-transitory computer-readable storage medium storing a set of instructions that, when executed by one or more computer processors, cause the one or more computer processors to operation operations, the operations comprising:
A method comprising:
Dependencies are inferred from the claim text.