System and method for virtual character animation using motion capture
AssigneeTake-Two Interactive Software, Inc.
InventorsJames Stuart Miller, Gustavo Eggert Boehs, Cory John Alderman, Adam De Oliveira
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AssigneeTake-Two Interactive Software, Inc.
InventorsJames Stuart Miller, Gustavo Eggert Boehs, Cory John Alderman, Adam De Oliveira
Estimating the term…
A system and method for motion capture to efficiently render in-game objects, including characters, and controlling animation of characters and non-player characters. In some embodiments, the motion capture includes a machine learning model that can take as inputs information about the hand pose of a person from multiple sensors over a period of time and generates a highly probable hand pose prediction from that information, based on what it learns from a previously captured dataset of high quality sample motion captures. The systems and methods described herein overcome the imprecision conventional optical marker pipelines for the case of finger movement, where the slightest imprecision yields results that are not good enough for production.
A system for motion capture of an actor to estimate a hand pose prediction of the actor for rendering a three-dimensional (3D) virtual environment, comprising:
A computer-based method for motion capture of an actor to estimate a hand pose prediction of the actor for rendering a three-dimensional (3D) virtual environment, comprising:
A non-transitory computer-readable storage medium for motion capture of an actor to estimate a hand pose prediction of the actor for rendering a three-dimensional (3D) virtual environment, wherein the non-transitory computer-readable storage medium includes instructions that, when executed by at least one processor of a computing system, cause the computing system to perform a method comprising:
Dependencies are inferred from the claim text.