Mixed reality simulation and training system
AssigneeCrush Ar LLC
InventorsDavid G. Aksamit, Kenneth E. Irwin, Jr., Eric M. Pilnock
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Abstract
A system, method, and device are disclosed for creating a simulation that seamlessly switches or dissolves between see through Augmented Reality (AR) and Virtual Reality (VR) thereby creating a mixed reality environment. The mixed reality environment switching or dissolving between AR and VR (or vice-versa) automatically based on predefined rules. The system, method, and device enabling the use of existing real world devices (e.g., sports equipment) displaying the real world devices in both AR and VR modes.
Claims14
A method for providing mixed reality simulations with real time coordination of both Augmented Reality (AR) and Virtual Reality (VR) environments, the method including (i) collecting the dynamic real time metrics of at least one real world object, (ii) collecting the dynamic real time metrics of at least one human user, and (iii) displaying the mixed reality simulation to the at least one human user via stereoscopic AR/VR goggles, the method comprising:
- (a) receiving in real time from the at least one real world object:
- (i) motion and orientation metric data, and
- (ii) position metric data relative to the surrounding real world;
- (b) receiving in real time from the at least one human user:
- (i) motion metric data,
- (ii) position metric data relative to the surrounding real world, and
- (iii) orientation metric data;
- (c) creating a virtual artifice of the at least one real world object with the virtual artifice's motion and orientation metrics that are representative of the garnered real time metrics of the at least one real world object;
- and
- (d) monitoring the at least one human user's body position and configuring the stereoscopic AR/VR goggles to operate in either:
- (i) video passthrough mode with the at least one real world object being visible with AR assist when the user's body position is in a first configuration and transitioning the stereoscopic AR/VR goggles to operate in VR mode with the virtual artifice superimposed in the position and orientation of the at least one real world object into the virtual environment when the user's body position is in a second configuration, or
- (ii) VR mode with the virtual artifice superimposed into the virtual environment when the user's body position is in the second configuration and transitioning the stereoscopic AR/VR goggles to operate in the video passthrough mode with the virtual artifice not visible and replaced by the at least one real world object with AR assist when the user's body position is in the first configuration,
- thereby providing correlations between the real world and the virtual world environments.
Dependencies are inferred from the claim text.