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US 11,900,770 B2Granted
System and method for providing awards based on accumulating triggering elements independent of reel symbols
AssigneeIgt
InventorFranz Pierer
Life of this patent
Estimating the term…
Abstract
Systems and methods which provide a player zero, one or more awards based on the accumulation of triggering elements independent of the generation of a plurality of symbols of a plurality of reels.
Claims20
A gaming system comprising:
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
- cause a display, by a display device and for a play of a first game, of a plurality of symbols at a plurality of symbol display positions associated with a plurality of reels,
- independent of and not responsive to the display of the plurality of symbols at the plurality of symbol display positions associated with the plurality of reels, cause a display, by the display device, of a quantity of triggering elements, and
- responsive to at least one triggering element being accumulated at each of a plurality of triggering element display positions respectively associated with each of the plurality of reels, cause a display, by the display device, of a triggering of an event.
3 more elements
A gaming system comprising:
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
- cause a display, by a display device, of a plurality of game elements at a plurality of game element display positions,
- independent of and not responsive to the display of the plurality of game elements at the plurality of game element display positions, cause a display, by the display device, of a quantity of triggering elements, and
- responsive to at least one triggering element being accumulated at each of a plurality of triggering element display positions respectively associated with each of the plurality of game element display positions:
- cause a display, by the display device, of a triggering of an event, and
- responsive to a first plurality of triggering elements being accumulated at a first one of the plurality of triggering element display positions associated with a first one of the plurality of game element display positions, cause a display, by the display device, of an activation of a first feature associated with the first one of the plurality of game element display positions.
5 more elements
A gaming system comprising:
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
- cause a display, by a display device, of a plurality of game elements at a plurality of game element display positions,
- independent of the display of the plurality of game elements at the plurality of game element display positions, cause a display, by the display device, of at least one triggering element,
- responsive to a first quantity of greater than zero triggering elements being accumulated at each of a first quantity of triggering element display positions associated with a first quantity of the game element display positions, cause a display, by the display device, of a triggering of a first event having a first average expected award, and
- responsive to at least the first quantity of triggering elements being accumulated at each of the first quantity of triggering element display positions associated with the first quantity of the game element display positions and a second quantity of triggering elements being accumulated at a first one of the quantity of triggering element display positions associated with a first one of the first quantity of game element display positions, cause a display, by the display device, of a triggering of a second event having a second, different average expected award.
4 more elements
Dependencies are inferred from the claim text.