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US 11,900,762 B2Granted
Accumulating symbols for awards
AssigneeIgt
InventorDarcy McCormick
Life of this patent
Estimating the term…
Abstract
Gaming systems and methods that activate progressive award opportunities responsive to accumulations of symbols.
Claims20
A gaming system comprising:
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor in association with a sequence comprising a plurality of plays of a game, cause the processor to:
- responsive to at least a designated quantity of symbols accumulated, over the plurality of plays of the game, at a plurality of symbol display positions of a symbol display position set associated with a progressive award and the symbol display position set being an active symbol display position set, determine a first total award, the first total award comprising at least the progressive award and any individual awards associated with the individual symbols accumulated at the plurality of symbol display positions of the symbol display position set associated with the progressive award, wherein the accumulation of at least the designated quantity of symbols over the plurality of plays of the game comprises at least one symbol accumulated in association with one of the plurality of plays of the game and at least one symbol accumulation in association with another one of the plurality of plays of the game,
- responsive to at least the designated quantity of symbols accumulated, over the plurality of plays of the game, at the plurality of symbol display positions of the symbol display position set and the symbol display position set being an inactive symbol display position set, determine a second total award, the second total award comprising any individual awards associated with the individual symbols accumulated at the plurality of symbol display positions of the symbol display position set associated with the progressive award and excluding the progressive award, and
- communicate data that results in a display, by a display device, of any determined total award.
3 more elements
A gaming system comprising:
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor in association with a sequence comprising a plurality of plays of a game, cause the processor to:
- communicate data that results in a display, by a display device, of a plurality of ranked symbol display position sets, wherein each ranked symbol display position set is associated with one of an active state and an inactive state,
- responsive to an occurrence of a symbol display position set activation event associated with a highest ranked symbol display position set in the active state and at least one ranked symbol display position set in the inactive state, modify a lowest ranked symbol display position set in the inactive state to being in the active state, and
- responsive to an occurrence of a sequence award determination event:
- determine a total award, the determination being based on any accumulation of any symbols, over the plurality of plays of the game, at any symbol display positions of ranked symbol display position sets in the active state when the sequence award determination event occurs, and
- communicate data that results in a display, by the display device, of the determined total award.
5 more elements
A gaming system comprising:
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor in association with a sequence comprising a plurality of plays of a game, cause the processor to:
- communicate data that results in a display, by a display device, of a plurality of symbol display position sets, wherein each symbol display position set comprises a plurality of symbol display positions and each symbol display position set is associated with one of an active state and an inactive state,
- communicate data that results in a display, by the display device, of an accumulation of symbols, over the plurality of plays of the game, at a quantity of the symbol display positions of any of the symbol display position sets in the active state and any of the symbol display position sets in the inactive state, and
- responsive to an occurrence of sequence award determination event:
- determine a total award, wherein the total award is based on any accumulated symbols of the symbol display positions of any of the symbol display position sets in the active state and is not based on any accumulated symbols of the symbol display positions of any of the symbol display position sets in the inactive state, and
- communicate data that results in a display, by the display device, of the determined total award.
5 more elements
Dependencies are inferred from the claim text.