# US 11,896,911 B2 · Apparatus, system, and method for controlling a computing device interaction using an accessory

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- Number: US 11,896,911 B2
- Document ID: US11896911B2
- Status: Granted
- Kind: B2
- Application number: 16/290,085
- Filed: 2019-03-01
- Published: 2020-09-03
- Granted: 2024-02-13
- Earliest claimed: 2019-03-01
- Assignees: Hytto Pte. Ltd.
- Applicants: Hytto Pte. Ltd.
- Inventors: Dan Liu
- Web page: https://patentgrep.com/patent/US11896911B2

## CPC

- A63F 13/80: Special adaptations for executing a specific game genre or game mode
- A61H 19/32: {for inserting the genitals therein, e.g. vibrating rings for males or breast stimulating devices}
- A61H 19/44: {Having substantially cylindrical shape, e.g. dildos}
- A61H 21/00: Massage devices for cavities of the body {, e.g. nose, ears and anus (for the genitals A61H19/00); Vibration or percussion related aspects A61H23/00}
- A61H 23/0263: {using rotating unbalanced masses}
- A63F 13/285: Generating tactile feedback signals via the game input device, e.g. force feedback
- A63F 13/35: Details of game servers
- A63F 13/40: Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F 13/847: Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
- A61H 2201/0103: inflatable
- A61H 2201/0192: Specific means for adjusting dimensions
- A61H 2201/0221: Mechanism for heating or cooling
- A61H 2201/10: with further special therapeutic means, e.g. electrotherapy, magneto therapy or radiation therapy, chromo therapy, infrared or ultraviolet therapy
- A61H 2201/1207: with electric or magnetic drive
- A61H 2201/1238: with hydraulic or pneumatic drive
- A61H 2201/1253: driven by a human being, e.g. hand driven
- A61H 2201/1635: Hand or arm, e.g. handle
- A61H 2201/164: Feet or leg, e.g. pedal
- A61H 2201/165: Wearable interfaces
- A61H 2201/501: connected to external computer devices or networks
- A61H 2201/5012: using the internet
- A61H 2201/5046: Touch screens
- A61H 2201/5048: Audio interfaces, e.g. voice or music controlled
- A61H 2201/5097: wireless
- A61H 2205/087: Genitals
- A63F 2300/302: specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
- A63F 2300/53: details of basic data processing
- A63F 2300/8094: Unusual game types, e.g. virtual cooking
- G06N 3/02: Neural networks
- G06N 3/04: Architecture, e.g. interconnection topology
- G06N 3/08: Learning methods
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A61H: PHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY (electrotherapy, magnetotherapy, radiation therapy or ultrasound therapy A61N)
- G06N: COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS

## Abstract

A method is disclosed. The method includes selecting a computing device interaction, configuring a user accessory based on the selected computing device interaction, and performing the computing device interaction using the configured user accessory. The method also includes quantifying a computing device interaction performance of one or more users and controlling the user accessory based on quantifying the computing device interaction performance. A body part of one of the one or more users is inserted into or received by the user accessory.

## Claims

### Claim 1

A method, comprising:
providing a video game;
providing a computing device interaction;
configuring a user accessory based on the provided video game and computing device interaction;
performing, by a first user, the computing device interaction using the configured user accessory, which includes performing an operation on the configured user accessory to control a first virtual object competing against a second virtual object controlled by artificial intelligence in the video game;
quantifying a computing device interaction performance of the first user based on the control of the first virtual object controlled by the first user competing against the second virtual object controlled by artificial intelligence; and
controlling the user accessory based on result data of quantifying the computing device interaction performance;
wherein a body part of the first user is inserted into or received by the user accessory, wherein the configured user accessory is:
a sleeve and performing the operation on the configured user accessory includes inserting a genital body part of the first user into the sleeve to varying depths to control the first virtual object, or
a dildo and performing the operation on the configured user accessory includes inserting the dildo to varying depths in a receiving genital body part of the first user to control the first virtual object.

### Claim 2 (depends on 1)

The method of claim 1, wherein the video game is selected from the group consisting of a sports game, a fighting game, and a multilevel passing through game.

### Claim 3 (depends on 1)

The method of claim 1, wherein quantifying the computing device interaction performance of the one or more first user includes comparing the first virtual object controlled by the first user to the second virtual object controlled by the artificial intelligence.

### Claim 4 (depends on 1)

The method of claim 1, wherein controlling the user accessory includes vibrating the user accessory.

### Claim 5 (depends on 1)

The method of claim 1, further comprising controlling the user accessory based on whether the first user won or lost the computing device interaction.

### Claim 6 (depends on 5)

The method of claim 5, wherein controlling the user accessory based on whether the first user won or lost the computing device interaction includes controlling the user accessory to perform a first action if the first user won, or controlling the user accessory to perform a second action if the first user lost.

### Claim 7

A method, comprising:
providing a video game;
configuring an adult sex toy based on the provided video game;
controlling a first video game character based on user input data that is provided via the configured adult sex toy based on a body part of the user being inserted into or received by the configured adult sex toy, wherein the configured adult toy is:
a sleeve and controlling the first video game character includes providing the user input data by inserting a genital body part of the user into the sleeve to varying depths, or
a dildo and controlling the first video game character includes providing the user input data by inserting the dildo to varying depths in a receiving genital body part of the user;
quantifying a video game performance of the user based on the first video game character competing against a second video game character controlled by artificial intelligence; and
controlling the adult sex toy based on result data of the video game performance of the user.

### Claim 8 (depends on 7)

The method of claim 7, wherein controlling the adult sex toy includes vibrating the user accessory.

### Claim 9 (depends on 7)

The method of claim 7, wherein the first or the second video game character is a baffle that is movable on a display based on the user input data provided by the configured adult sex toy, the baffle movable to block a video game ball.
