Crowd-sourced esports stream production
AssigneeSony Interactive Entertainment Inc.
InventorsVictoria Walker, Morgan Fryer-McCulloch, Brielle Powell, Olga Rudi, Steven Osman, Angela Bartolome, Charles McCoy
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AssigneeSony Interactive Entertainment Inc.
InventorsVictoria Walker, Morgan Fryer-McCulloch, Brielle Powell, Olga Rudi, Steven Osman, Angela Bartolome, Charles McCoy
Estimating the term…
The present technology provides solutions for crowd-sourcing stream productions for a virtual esports environment. A method can include generating a virtual environment associated with an interactive session that includes a plurality of spectator devices, wherein each of the spectator devices is presented with a different display based on a corresponding vantage point located within the virtual environment; receiving a plurality of media captures from the spectator devices, wherein each of the media captures is captured from the corresponding vantage point of the spectator device within the virtual environment; selecting one of the media captures based on a comparison of visibility of an asset in the virtual environment; and streaming the selected media capture to a primary display on a requesting device.
A computer-implemented method for crowd-sourcing content for esports stream production, the method comprising:
A system for crowd-sourcing content for esports stream production, the system comprising:
A non-transitory, computer-readable storage medium, having embodied thereon a program executable by a processor to perform a method for crowd-sourcing content for esports stream production, the method comprising:
Dependencies are inferred from the claim text.