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US 11,887,433 B2Granted
System and method for providing benefits based on skill
AssigneeIgt
InventorsEric Lancaster, Erik Petersen, Andrew Fisher, Larry Hollibaugh
Life of this patent
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Abstract
Systems and methods which provide a player zero, one or more benefits based on zero, one or more skill-based inputs the player makes during one or more plays of one or more games of skill, wherein the benefits obtained are independent of any awards determined during such plays of such games of skill.
Claims11
A system comprising:
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
- responsive to an occurrence of a benefit triggering event at a first point in time when an identified player is associated with a first player skill rating based on a first skill score that is based on a quantifiable skill input made during a play of a skill-based game prior to the first point in time and is independent of any outcome determined for any play of any skill-based game:
- determine, based on the first player skill rating, a first benefit, and
- communicate data that results in a display, by a display device, of the determined first benefit, and
- responsive to an occurrence of the benefit triggering event at a second, subsequent point in time when the identified player is associated with a second, higher player skill rating based on a second, higher skill score:
- determine, based on the second, higher player skill rating, a second benefit, wherein a value of the determined second benefit is lower than a value of the determined first benefit, and
- communicate data that results in a display, by the display device, of the determined second benefit.
6 more elements
A system comprising:
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
- responsive to a determination that an identified player is associated with a first player skill rating based on a first skill score, independent of any play of any game, allocate a first level of reinvestment resources to the identified player, the first level of reinvestment resources being based on the first player skill rating, and
- after a modification of the first player skill rating associated with the identified player to a second, higher player skill rating, independent of any play of any game, allocate a second, lower level of reinvestment resources to the identified player, the second, lower level of reinvestment resources being based on the second, higher player skill rating.
2 more elements
Dependencies are inferred from the claim text.