Terrain generation and population system
AssigneeElectronic Arts Inc.
InventorsHan Liu, Mohsen Sardari, Harold Henry Chaput, Navid Aghdaie, Kazi Atif-Uz Zaman
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AssigneeElectronic Arts Inc.
InventorsHan Liu, Mohsen Sardari, Harold Henry Chaput, Navid Aghdaie, Kazi Atif-Uz Zaman
Estimating the term…
Embodiments of the systems and methods described herein provide a terrain generation and population system that can determine terrain population rules for terrain population objects and features when placing objects and features in a three dimensional virtual space. As such, the terrain generation and population system can generate realistic terrain for use in game. The terrain generation and population system can receive an image, such as a satellite image, and utilize artificial intelligence to perform image segmentation at the pixel level to segment features and/or objects in the image. The game terrain system can automatically detect and apply feature and object masks based on the identified features and/or objects from the image segmentation. The game terrain system can place the features and/or objects in corresponding masks in the three dimensional space according to the application of terrain population rules.
A method for generating game terrain data of a video game application within a graphical user interface, wherein the method includes:
A system comprising:
A non-transitory computer-readable storage medium having stored thereon instructions that, when executed, cause at least one processor to:
Dependencies are inferred from the claim text.