Method, device and system for immersing a user in a virtual reality application
AssigneeOrange
InventorsRichard Guignon, Sébastien Poivre, Gildas Belay
Life of this patent
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Abstract
A method which makes it possible to immerse a user in a virtual reality application is described. The method includes controlling the movement of an avatar of a user in a synthetic scene and controlling the movements of a video acquisition system depending on the detected movements of the head of the user. The method also includes playing back content on a screen of a virtual reality helmet of the user, the content being a video stream acquired by the video acquisition system if the position of the eyes of the avatar is in a synthetic object whose volume can be included in a volume in which the video acquisition system is likely to move.
Claims9
A method for immersing a user in a virtual reality application, the method including:
- monitoring a displacement of an avatar of a user in a synthetic scene;
- a step of monitoring displacements of a video acquisition system as a function of detected displacements of a head of the user, the orientation of the avatar being monitored as a function of the orientation of the head of the user;
- and
- upon a determination that a position of the eyes of the avatar is in a synthetic object whose volume is able to be comprised in a volume in which said video acquisition system is likely to move, rendering a content on a screen of a virtual reality helmet of the user, said content being a video stream acquired by said video acquisition system.
A device for immersing a user in a virtual reality application, the device including:
- at least one processor;
- and
- at least one non-transitory computer readable medium comprising instructions stored thereon which when executed by the at least one processor configure the device to implement a method comprising:
- monitoring a displacement of an avatar of a user in a synthetic scene;
- monitoring displacements of a video acquisition system as a function of detected displacements of a head of said user, the orientation of the avatar being monitored as a function of the orientation of the head of the user;
- and
- rendering a content on a screen of a virtual reality helmet of the user, said content being a video stream acquired by said video acquisition system if a position of the eyes of the avatar is in a synthetic object whose volume is able to be comprised in a volume in which said video acquisition system is likely to move.
Dependencies are inferred from the claim text.