Matching puzzle video game combining special game elements
AssigneeKing.Com Ltd.
InventorsSebastian Knutsson, Lars Jornow
Life of this patent
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Abstract
A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.
Claims21
A computing device adapted to play a computer game, the device having:
- a processor;
- computer code executable by the processor to generate computer game graphics, for display, comprising game objects including user selectable game elements;
- a display configured to display the user selectable game elements;
- an input device enabling a user to interact with the computing device to select the user selectable game elements;
- wherein the processor is configured to detect user input causing a match comprising a chain of at least three adjacent game elements of the same characteristic and to remove the matched game elements of the chain from the display, wherein the characteristic is at least one of shape and color of the game element,
- wherein the user selectable game elements include:
- normal game elements;
- a first type of special game element which comprises a targeting element which, when included in the chain of game elements, is triggered;
- wherein when the first type of special game element is triggered it has a first effect of causing a targeted game object to be removed from the display in addition to the matched game elements;
- and
- a second type of special game element which, when triggered in association with a game element of a first characteristic, has a second effect of causing further game elements sharing the first characteristic to be removed from the display, wherein the first characteristic is at least one of shape and color of the further game elements;
- and
- wherein the processor is configured to detect user input to trigger the first and second special game elements together, and, responsive to detecting the user input, to determine the first characteristic of the first type of special game element and to convert normal game elements having the first characteristic into additional targeting elements for removing respective additional targeted game objects.
A method of generating computer game graphics on a display of a computing device, the method comprising:
- generating computer game graphics on a display, the computer game graphics comprising game objects including user selectable game elements;
- detecting a user interaction to select one or more user selectable game element of the user selectable game elements;
- detecting user input causing a match comprising a chain of at least three adjacent game elements of the same characteristic and removing the matched game elements of the chain from the display, wherein the characteristic is at least one of shape and color of the further game elements;
- wherein the user selectable game elements include a first type of special game element comprising a targeting element which when included in the chain of game elements is triggered, wherein when the first type of special game element is triggered, it has a first effect of causing a targeted game object to be removed from the display in addition to the matched game elements;
- and
- a second type of special game element which when triggered in association with a game element of a first characteristic has a second effect of causing further game elements sharing the first characteristic to be removed from the display, wherein the first characteristic is at least one of shape and color of the further game elements;
- the method further comprising:
- detecting user input to trigger the first and second special game elements together,
- responsive to detecting the first user input, determining the characteristic of the first type of special game element, and
- converting normal game elements having the first characteristic into additional targeting elements for removing respective additional targeted game objects.
Computer code recorded on a non-transitory computer readable medium executable by a processor of a computing device to cause the processor to carry out the steps of:
- generating computer game graphics on a display, the computer game graphics comprising game objects including user selectable game elements;
- detecting a user interaction to select one or more user selectable game element of the user selectable game elements;
- detecting user input causing a match comprising a chain of at least three adjacent game elements of the same characteristic and removing the matched game elements of the chain from the display, wherein the characteristic is at least one of shape and color of the further game elements;
- wherein the user selectable game elements include a first type of special game element comprising a targeting element which, when included in the chain of game elements, is triggered,
- wherein when the first type of special game element is triggered, it has a first effect of causing a targeted game object to be removed from the display in addition to the matched game elements, and
- a second type of special game element which, when triggered in association with a game element of a first characteristic, has a second effect of causing further game elements sharing the first characteristic to be removed from the display, wherein the first characteristic is at least one of shape and color of the further game elements;
- detecting user input to trigger the first and second special game elements together;
- responsive to detecting the first user input, determining the characteristic of the first type of special game element;
- and
- converting normal game elements having the first characteristic into additional targeting elements for removing respective additional targeted game objects.
Dependencies are inferred from the claim text.