Methods and apparatuses for game state based network interface management
AssigneeQUALCOMM Incorporated
InventorsHanyang Wang, Ajit Chourasia, Zheng Fang
Life of this patent
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Abstract
Certain aspects of the present disclosure provide techniques for game-state sensitive network interface selection. An example method that may be performed by a user equipment (UE) includes determining a game state based on game state information; determining a suitable network interface based on the determined game state; and switching to the determined suitable network interface if the determined suitable network interface is different from a current network interface.
Claims30
A method for wireless communications performed by a mobile user equipment (UE) having a display and running an online game, comprising:
- determining a game state of the online game running at the mobile UE based on at least one game state indicator;
- determining a suitable network interface for wirelessly communicating between the mobile UE running the online game and a game server, based on the determined game state;
- switching to the determined suitable network interface if the determined suitable network interface is different from a current network interface;
- and
- communicating with the game server via the determined suitable network interface.
An apparatus for wireless communications implemented at a mobile user equipment (UE) running an online game, comprising:
- a transceiver;
- a memory;
- a display;
- and
- at least one processor coupled to the memory and display and configured to:
- determine a game state of the online game running at the mobile UE based on at least one game state indicator;
- determine a suitable network interface for wirelessly communicating between the mobile UE running the online game and a game server, based on the determined game state;
- switch to the determined suitable network interface if the determined suitable network interface is different from a current network interface;
- and
- communicate with the game server via the determined suitable network interface.
An apparatus for wireless communication at a mobile user equipment (UE) having a display and running an online game, comprising:
- means for determining a game state of the online game running at the mobile UE based on at least one game state indicator;
- means for determining a suitable network interface for wirelessly communicating between the mobile UE running the online game and a game server, based on the determined game state;
- means for adding/switching to the determined suitable network interface if the determined suitable network interface is different from a current network interface;
- and
- means for communicating with the game server via the determined suitable network interface.
Dependencies are inferred from the claim text.